SIL Publications
-
T. Boellstorff, Bowman, M., Clarke-Midura, J., Consalvo, M., Ekbia, H., Zarki, M. El, Feng, W. - C., Freedman, M., Frost, D., Hayes, B., Ito, M., Kanomata, Y., Kesselman, J., Krapp, P., Liu, K., Losh, E., Lopes, C., Mateas, M., Metcalf, S., Nardi, B., Nideffer, R., Paul, C., Pearce, C., Scacchi, W., Schiele, G., Srinavasan, V., Taylor, T. L., Wardrip-Fruin, N., White, W., E. Whitehead, J., J. Wright, T., Young, M. R., and Zordan, V., “The Future of Research in Computer Games and Virtual World Environments: Workshop Report”. 2012.
UCI-ISR-12-8.pdf (20.94 MB)
-
-
-
C. Lewis, Whitehead, J., and Wardrip-Fruin, N., “What went wrong: a taxonomy of video game bugs”, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 108–115.
taxonomy.pdf (2.44 KB)
-
-
S. Shivaji, E. James Whitehead, J., Akella, R., and Kim, S., “Reducing Features to Improve Bug Prediction.”, 24th IEEE/ACM International Conference on Automated Software Engineering (ASE 2009). Auckland, New Zealand, 2009.
shivaji-ase09-short.pdf (109 KB)
-
-
K. Pan, Kim, S., and Whitehead, Jr., J. E., “Toward an understanding of bug fix patterns”, Empirical Softw. Engg., vol. 14, pp. 286–315, 2009.
-
-
S. Kim, Zimmermann, T., Whitehead, Jr., J. E., and Zeller, A., “Predicting faults from cached history”, in ISEC ’08: Proceedings of the 1st India software engineering conference, New York, NY, USA, 2008, pp. 15–16.
Pages