Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.

TitleSharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.
Publication TypeConference Paper
Year of Publication2012
AuthorsReed, AA
Conference NameFDG 2012: Third Workshop on Procedural Content Generation in Games
Date Published06/2012
Conference LocationRaleigh, North Carolina
KeywordsEIS, almost-goodbye, electronic literature, narrative, procedural content
AbstractAs both a fiction writer and a computer scientist, I want the interactive stories I create to be meaningfully interactive: choices should matter. To avoid laborious hand-authoring of variations, procedural content generation (PCG) seems ap- pealing; but PCG has been less successful in producing com- pelling narrative text than in other realms. To address this problem, I consider the minimum amount of PCG that might make a human-authored story computationally interesting but still authorially sound. The resulting research prototype generates “satellite” sentences (which moderate pacing and reestablish context within dialogue scenes) within otherwise hand-authored scenes in a complete interactive story.
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