PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.

TitlePCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.
Publication TypeConference Proceedings
Year of Conference2011
AuthorsSmith, G, Gan, E, Othenin-Girard, A, Whitehead, J
Conference NameSecond International Workshop on Procedural Content Generation in Games (PCGames 2011)
Date PublishedJune 28, 2011
Conference LocationBordeaux, France
KeywordsADL, endless-web, procedural content
Full Text