|Title||Bad News: A Computationally Assisted Live-Action Prototype to Guide Content Creation |
|Publication Type||Conference Paper |
|Year of Publication||2015 |
|Authors||Ryan, JOwen, Samuel, B, Summerville, AJ, Lessard, J |
|Conference Name||2nd Workshop on Experimental AI in Games |
|Date Published||November |
|Keywords||EIS, content authoring, corpus creation, deep simulation, game design, live performance, live-action prototyping, mixed reality game, wizard-of-oz techniques |
In an effort to guide content creation for a game we are developing called Talk of the Town, we propose Bad News, a computationally assisted live-action prototype that is situated in the same setting and underpinned by the same simulation as Talk of the Town. In Bad News, an unidentified character has died alone in their apartment and the player is tasked with notifying the character’s next of kin, which requires ascertaining (through dialogue interaction with NPCs) the identity and likely current location of that person. All NPCs in Bad News are played live by an experienced improvisational actor who relies on the actual simulated knowledge of the characters he plays (fed to him live in a Wizard of Oz configuration) to produce naturalistic dialogue on the fly.