• Marrying dynamic language and quest generation with augmented reality, this outdoor smart phone-based role-playing game seeks to encourage teenage girls to exercise.

  • A project that seeks to increase author creativity by providing them with tools to allow multiple characters to express the same plot point, but in their own voices.

  • An expressive generator based on the Big 5 model of personality.

  • A project examining argumentation and persuasion in social media forums.

  • A mobile, smart phone-based dialog system for giving pedestrians directions that adapts to the user's language and cognition.