Mining game statistics from web services: a World of Warcraft armory case study

AttachmentSize
PDF icon wowspyder.pdf364.81 KB
TitleMining game statistics from web services: a World of Warcraft armory case study
Publication TypeConference Paper
Year of Publication2010
AuthorsLewis, C, Wardrip-Fruin, N
Conference NameFDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-60558-937-4
KeywordsEIS
AbstractCollecting large sets of quantitative video game play data can take many months or years. This delays the progress of interpreting data and drawing interesting conclusions. Mining game data from publicly accessible web services allows us to quickly retrieve quantitative results. This will allow the pace of quantitative research in video games to increase, as well as provide pointers towards maximizing the efficiency of future qualitative study.
URLhttp://dx.doi.org/10.1145/1822348.1822362
DOI10.1145/1822348.1822362
Full Text
Taxonomy upgrade extras: