• Monday, December 8, 2014 - 3:30pm

    Abstract: In this talk I will describe the main characteristics of MEXICA, a computer agent for plot generation. I will show how a computational representation of emotions is employed to progress a story in a coherent way and generate novel situations. Then, I will explain how MEXICA has evolved in order to evaluate its own outputs and generate narratives in collaboration with other agents. Finally, I will briefly describe how we are integrating MEXICA with other creative systems.

  • Thursday, November 13, 2014 - 11:00am to 5:30pm

    Several people from Blizzard will be visiting campus this Thursday to talk about game design and careers at Blizzard.

    There are several public events:

    11am-12noon :: Kevin Martens, “A Day in the Life of a Designer” Location: Kresge Town Hall

  • Saturday, November 8, 2014 - 12:00pm to 6:00pm

    Join in on the 2014 Procedural Generation Jam (http://itch.io/jam/procjam), an international game jam about generating game assets (or other art) with code!

    Here at Santa Cruz, we'll kick off the jam with a one-day tutorial and open jam session in the Undergraduate Game Lab. Long-time PCG specialist Kate Compton will kick off the day with a speed-run tutorial of the most impressive and easiest to code PCG techniques (lesson in basic Javascript, come prepared to code!). Generative modular origami will also be provided.

  • Friday, June 13, 2014 - 7:00pm to 10:00pm

    The Sammy Awards is an awards ceremony hosted by the Center for Games and Playable Media at UCSC. Students enrolled in our game design program create real games with real deadlines, and the Sammy Awards is a celebration of their accomplishments.

    Website | Tickets

  • Thursday, June 5, 2014 - 2:00pm to 3:45pm

    Trends in Computer Games. Observations on the Past Thirty Years and Guesses on the Next

    Abstract: This talk is a series of first hand observations, gained from making games for thirty years. Creative, business, technical and cultural trends will be discussed and future developments within the field examined.

    Bio: http://en.wikipedia.org/wiki/Rod_Humble

  • Tuesday, May 6, 2014 - 12:30pm to 1:30pm

    Award-winnning game designer and producer Robin Hunicke will present a talk titled “Expanding Games” on Tuesday, May 6, beginning at 12:30 p.m., at the UCSC Digital Arts Research Center.

    Named one of Forbes’s “Top 12 Women in Gaming to Watch” in 2013, Hunicke is the co-founder and CEO of San Francisco’s independent game studio, Funomena.