Games

Endless Web

by: robin
Posted: Mar.06.2012
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Short Description: 
Endless Web is an experimental 2D platformer that explores how to deeply integrate procedural content generation into both game mechanics and aesthetics.

Overview

Endless Web is an experimental 2D platformer that explores how to deeply integrate procedural content generation into both game mechanics and aesthetics, such that the player must strategize around the PCG system. The player explores an infinite world that is procedurally generated as the player moves through the game, shifting according to the choices that the player makes. In Endless Web, players must search through the generative, rather than physical, space of the game in order to complete their objectives.

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Prom Week

by: jkmahal
Posted: Feb.25.2011
Comments:
Status: 
Active
Short Description: 
A social simulation game about the interpersonal lives of a group of high school students in the week leading up to their prom.

Overview

Prom Week is a next-generation social simulation game driven by a novel artificial intelligence engine. The goal of Prom Week is to make social interactions truly playable. While games have increasingly gotten better at physical simulation, social interactions in games still tend to be scripted, using dialogue trees or other static structures to represent in-game choice.

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Reflect

by: jkmahal
Posted: Apr.04.2006
Comments:
Short Description: 
A game where the player has the ability to see from the perspectives of other creatures, increasing one's appreciation and awareness their environment and body movements.

Overview

Reflect is a game where the player has the ability to see from the perspectives of other creatures. After observing an creature's movements and interests the player can mimic the creature and exist as it does within the environment. If successful, the player gains abilities he or she can use to explore other areas of the world where he or she will encounter different creatures. The game is set in the world as we know it. The models, environments and textures will be simplistic and very low detail. This is an attempt to explore the aesthetic of early 3D games.

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