EIS

Expressive Intelligence Studio

Ensemble Engine

by: bsamuel
Posted: Apr.17.2015
Category: EIS
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Active
Short Description: 
A framework and tool for incorporating social physics into playable experiences.

Overview

The Ensemble Engine is a framework and tool for incorporating social physics into playable experiences. The design of the system is directly informed by the experience of more than five years of building the CiF system, and using CiF to create multiple games such as Prom Week.

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Posted: Jan.21.2015
Category: EIS
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Status: 
Active
Short Description: 
This project addresses a pressing problem for digital humanities, computing, and archival preservation. How can culturally significant software produced today be archived so that it will be available for scholarly research in the future? We address a specific and significant aspect of this general problem: Software that is produced in universities and other non-commercial research institutions. In particular, we will focus on game software and its development.

Project Team

Eric Kaltman, Noah Wardrip-Fruin, Christy Caldwell (UCSC Library), Henry Lowood (Stanford Library)

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Almost Goodbye

by: bmathews
Posted: Oct.16.2012
Comments: 0
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Short Description: 
Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives.

Overview

 Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural generation that can be added to a hand-authored story to produce something both computationally interesting but still narratively sound.

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Posted: Aug.02.2012
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Active
Short Description: 
A suite of powerful design automation tools that aim to provide a designer-in-the-box for use in a deeply generative and adaptive sequel to the original game.

Overview

Refraction is an online puzzle game for teaching fractions developed by the Center for Game Science at the University of Washington. In the game, the player builds a network of devices that split and recombine lasers (dividing and adding their fractional power levels) in order to power disabled spaceships and save the animals inside. Along with the mathematical challenge of each level, the player must use devices to bend lasers around obstacles and to form the right beams from the right directions.

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Minstrel Remixed

by: bmathews
Posted: Jul.30.2012
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Status: 
Active
Short Description: 
Almost two decades ago, Scott R. Turner created MINSTREL, a program that could creatively manufacture cohesive stories without the need for human input.Unfortunately, MINSTREL is currently unavailable and was written in an old variant of LISP. Minstrel Remixed is an attempt to recreate MINSTREL using Scala.

Overview

Almost two decades ago, Scott R. Turner created MINSTREL, a program that could creatively manufacture cohesive stories without the need for human input. Although these stories contain diction akin to the writing of a child, they are nonetheless complex at many levels. MINSTREL was able to plan and achieve goals such as dramatic rise and fall, realistic human emotion, changing mental states, generation and followthrough with a final moral in mind, and generation of novel content. Unfortunately, MINSTREL is currently unavailable and was written in an old variant of LISP.

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