DANM

Digital Arts and New Media
Posted: Feb.02.2012
Comments: 0
Short Description: 
An experimental augmented reality documentary based on the stories of three US soldiers in Afghanistan and three unarmed civilians they shot and killed in early 2010.

Overview

"what if im the bad guy" is an experimental augmented reality documentary based on the stories of three US soldiers in Afghanistan and three unarmed civilians they shot and killed in early 2010. The title comes from a tattoo on the back of a whistleblower soldier, exposed in photographs documenting a beating he received for threatening to report an incident to superiors.

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Panorama

by: jkmahal
Posted: Feb.16.2011
Category: CCS DANM
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Status: 
Active
Short Description: 
A casual game that collects data about what people consider good composition in photography.

 Download Alpha version

 

Paper on learning composition preferences through crowd-sourced rankings of Panorama images:

CIG 2012 Paper

 

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Launchpad

by: jkmahal
Posted: Jan.01.2008
Category: ADL DANM EIS launchpad
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Short Description: 
A system in which game designers specify the jumping rhythms and timing a player should feel in order to auto-generate 2D platformer level designs.

Overview

A key underlying idea behind 2D platformer level design is the notion of rhythm, and the timing and repetition of distinct user actions. Manually generated levels frequently contain a series of challenging jumps that must be timed perfectly. Our technique for automatically creating levels is based on this concept, where we aim to have the player feel a particular rhythm in his hands while playing our levels.

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Reflect

by: jkmahal
Posted: Apr.04.2006
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Short Description: 
A game where the player has the ability to see from the perspectives of other creatures, increasing one's appreciation and awareness their environment and body movements.

Overview

Reflect is a game where the player has the ability to see from the perspectives of other creatures. After observing an creature's movements and interests the player can mimic the creature and exist as it does within the environment. If successful, the player gains abilities he or she can use to explore other areas of the world where he or she will encounter different creatures. The game is set in the world as we know it. The models, environments and textures will be simplistic and very low detail. This is an attempt to explore the aesthetic of early 3D games.

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