by: jkmahal
Posted: Jan.01.2008
Category: ADL DANM EIS launchpad
Short Description: 
A system in which game designers specify the jumping rhythms and timing a player should feel in order to auto-generate 2D platformer level designs.


A key underlying idea behind 2D platformer level design is the notion of rhythm, and the timing and repetition of distinct user actions. Manually generated levels frequently contain a series of challenging jumps that must be timed perfectly. Our technique for automatically creating levels is based on this concept, where we aim to have the player feel a particular rhythm in his hands while playing our levels.

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