Publications

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2010
C. Lewis and Whitehead, J., Runtime repair of software faults using event-driven monitoring, in ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, 2010, pp. 275–280.PDF icon demopaper.pdf (327.94 KB)
C. Lewis, Whitehead, J., and Wardrip-Fruin, N., What went wrong: a taxonomy of video game bugs, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 108–115.PDF icon taxonomy.pdf (2.44 KB)
C. Lewis, Zenet: generating and enforcing real-time temporal invariants, in ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, 2010, pp. 329–330.PDF icon doccon.pdf (134.63 KB)
This publication list highlights the broad impact of center members on technical research in games and playable media. Center members have authored books with presses including Springer, The MIT Press, Wiley Publishing, and O’Reilly Media. They have published articles in journals including the Journal of Artificial Intelligence Research, IEEE Intelligent Systems, and Personal Ubiquitous Computing. Center members have also presented papers at conferences such as ACM Hypertext, Computational Intelligence and Games, Computational Linguistics, Foundations of Digital Games, Intelligent Narrative Technologies, and the International Conference on Software Engineering. List of authors