Publications

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2011
A. M. Smith, Lewis, C., Hullett, K., Smith, G., and Sullivan, A., An Inclusive View of Player Modeling, in 6th International Conference on Foundations of Digital Games, Bordeaux, France, 2011.PDF icon pm_short.pdf (994.37 KB)
A. M. Smith, Lewis, C., Hullett, K., Smith, G., and Sullivan, A., An Inclusive View of Player Modeling, in Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.PDF icon amsmith-fdg11.pdf (994.37 KB)
2010
C. Lewis and Wardrip-Fruin, N., Mining game statistics from web services: a World of Warcraft armory case study, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 100–107.PDF icon wowspyder.pdf (364.81 KB)
C. Lewis and Whitehead, J., Runtime repair of software faults using event-driven monitoring, in ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, 2010, pp. 275–280.PDF icon demopaper.pdf (327.94 KB)
C. Lewis, Whitehead, J., and Wardrip-Fruin, N., What went wrong: a taxonomy of video game bugs, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 108–115.PDF icon taxonomy.pdf (2.44 KB)
C. Lewis, Zenet: generating and enforcing real-time temporal invariants, in ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, 2010, pp. 329–330.PDF icon doccon.pdf (134.63 KB)
This publication list highlights the broad impact of center members on technical research in games and playable media. Center members have authored books with presses including Springer, The MIT Press, Wiley Publishing, and O’Reilly Media. They have published articles in journals including the Journal of Artificial Intelligence Research, IEEE Intelligent Systems, and Personal Ubiquitous Computing. Center members have also presented papers at conferences such as ACM Hypertext, Computational Intelligence and Games, Computational Linguistics, Foundations of Digital Games, Intelligent Narrative Technologies, and the International Conference on Software Engineering. List of authors