Recent Blog Posts

Publications

Export 75 results:
Filters: Author is Wardrip-Fruin, Noah  [Clear All Filters]
2015
G. Edwards, Kaltman, E., Ryan, J. Owen, Hong, T., and Wardrip-Fruin, N., Augmented Exploration of Library Videogame Holdings by Techniques from Computational Linguistics, in 9th Annual Society of American Archivists Science, Technology, and Healthcare Roundtable, 2015.PDF icon edwardsEtAlAugmentedExplorationOfLibraryHoldings.pdf (26.22 KB)
J. Owen Ryan, Kaltman, E., Fisher, A. Max, Hong, T., Owen-Milner, T., Mateas, M., and Wardrip-Fruin, N., Large-Scale Visualizations of Nearly 12,000 Digital Games, in Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015.PDF icon ryanEtAl_LargeScaleVisualizationsOf12000Games.pdf (3.6 MB)
J. Owen Ryan, Mateas, M., and Wardrip-Fruin, N., Open Design Challenges for Interactive Emergent Narrative, in Proceedings of the 8th International Conference on Interactive Digital Storytelling, 2015.PDF icon ryanEtAl_OpenDesignChallengesForInteractiveEmergentNarrative.pdf (185.22 KB)
J. Owen Ryan, Kaltman, E., Hong, T., Mateas, M., and Wardrip-Fruin, N., People Tend To Like Related Games, in Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015.PDF icon ryanEtAl_PeopleTendToLikeRelatedGames.pdf (724.95 KB)
J. Owen Ryan, Kaltman, E., Mateas, M., and Wardrip-Fruin, N., Tools for Videogame Discovery Built Using Latent Semantic Analysis, Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015.PDF icon ryanEtAl_ToolsForVideogameDiscovery.pdf (1.59 MB)
J. Owen Ryan, Summerville, A., Mateas, M., and Wardrip-Fruin, N., Toward Characters Who Observe, Tell, Misremember, and Lie, in Proceedings of the 2nd Workshop on Experimental AI in Games, 2015.PDF icon ryanEtAl_TowardCharactersWhoObserveTellMisrememberLie.pdf (122.41 KB)
J. Owen Ryan, Fisher, A. Max, Owen-Milner, T., Mateas, M., and Wardrip-Fruin, N., Toward Natural Language Generation by Humans, in Proceedings of the 8th Workshop on Intelligent Narrative Technologies, 2015.PDF icon ryanEtAl_TowardNLGByHumans.pdf (123.19 KB)
J. Owen Ryan, Kaltman, E., Mateas, M., and Wardrip-Fruin, N., What We Talk About When We Talk About Games: Bottom-Up Game Studies Using Natural Language Processing, in Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015.PDF icon ryanEtAl_BottomUpGamesStudiesUsingNLP.pdf (743.98 KB)
2014
J. Owen Ryan, Barackman, C., Kontje, N., Owen-Milner, T., Walker, M. A., Mateas, M., and Wardrip-Fruin, N., Combinatorial Dialogue Authoring, in Proceedings of the 7th International Conference on Interactive Digital Storytelling, 2014.PDF icon ryanEtAl_CombinatorialDialogueAuthoring.pdf (1.09 MB)
N. Wardrip-Fruin and Mateas, M., Envisioning the Future of Computational Media: The Final Report of the Media Systems Project. 2014.PDF icon Media Systems-Full Report.pdf (5.19 MB)
B. Samuel, McCoy, J., Treanor, M., Reed, A. A., Mateas, M., and Wardrip-Fruin, N., Introducing Story Sampling: Preliminary Results of a New Interactive Narrative Evaluation Technique, in FDG 2014: Proceedings of the Ninth International Conference on the Foundations of Digital Games, 2014.PDF icon StorySamplingFDG2014-FinalSubmission.pdf (508.27 KB)
A. Grow, Gaudl, S., Gomes, P., Mateas, M., and Wardrip-Fruin, N., A Methodology for Requirements Analysis of AI Architecture Authoring Tools, Proc.\ 9th International Conference on the Foundations of Digital Games, 2014.PDF icon Grow et al - A Methodology for Requirements Analysis for AI Architecture Authoring Tools.pdf (369.74 KB)
B. Tearse, Mawhorter, P., Mateas, M., and Wardrip-Fruin, N., Skald: Minstrel Reconstructed, Computational Intelligence and AI in Games, IEEE Transactions on, vol. 6, pp. 1–10, 2014.
J. McCoy, Treanor, M., Samuel, B., Reed, A. A., Mateas, M., and Wardrip-Fruin, N., Social Story Worlds With Comme il Faut, IEEE Transactions On Computational Intelligence and AI in Games, vol. 6, no. 2, 2014.PDF icon TCIAIGFinalVersion.pdf (1.44 MB)
P. Mawhorter, Mateas, M., Wardrip-Fruin, N., and Jhala, A., Towards a Theory of Choice Poetics, in Proceedings of the International Conference on the Foundations of Digital Games, 2014.PDF icon choice-poetics-fdg-2014-camera-ready-v2.pdf (186.08 KB)
2011
J. McCoy, Treanor, M., Samuel, B., Wardrip-Fruin, N., and Mateas, M., Comme il Faut: A System for Authoring Playable Social Models., in AIIDE, 2011.PDF icon CiF-AIIDE2011.pdf (456.64 KB)
N. Wardrip-Fruin, Digital Media Archaeology: Interpreting Computational Processes, in Media Archaeology: Approaches, Applications, and Implications, E. Huhtamo and Parikka, J. Berkeley: University of California Press, 2011, pp. 302-322.PDF icon nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
B. Tearse, Mawhorter, P., Mateas, M., and Wardrip-Fruin, N., Experimental Results from a Rational Reconstruction of Minstrel, in Second International Conference on Computational Creativity, Mexico City, Mexico, 2011, pp. 54–59.PDF icon tearse_iccc11.pdf (1.15 MB)
A. Sullivan, Grow, A., Chirrick, T., Stokols, M., Wardrip-Fruin, N., and Mateas, M., Extending CRPGs as an Interactive Storytelling Form, in Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, 2011.PDF icon final65.pdf (310.51 KB)
A. Sullivan, Mateas, M., and Wardrip-Fruin, N., Making Quests Playable: Choices, CRPGs, and the Grail Framework, Leonardo Electronic Almanac, vol. 17, pp. 140–152, 2011.PDF icon LEA_02_1410_10.pdf (789.88 KB)
A. Sullivan, Mateas, M., and Wardrip-Fruin, N., Making Quests Playable: Choices, CRPGs, and the Grail Framework, Leonardo Electronic Almanac, 2011.
M. A. Walker, Grant, R., Lin, G., Sawyer, J., Wardrip-Fruin, N., and Buell, M., Murder in the Arboretum: Comparing Character Models to Personality Models. , in 4th International Workshop on Intelligent Narrative Technologies, 2011.PDF icon int4-v10.pdf (444.32 KB)
M. A. Walker, Grant, R., Lin, G., Sawyer, J., Wardrip-Fruin, N., and Buell, M., Perceived or Not Perceived: Film Character Models for Expressive NLG., in In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling, 2011.PDF icon icids-v12(1).pdf (251.99 KB)
J. McCoy, Treanor, M., Samuel, B., Mateas, M., and Wardrip-Fruin, N., Prom Week: social physics as gameplay, in Proceedings of the 6th International Conference on Foundations of Digital Games, 2011.PDF icon FDG 2011 Prom Week - Social Physics as Gameplay.pdf (313.83 KB)
T. Fristoe, Denner, J., MacLaurin, M., Mateas, M., and Wardrip-Fruin, N., Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics, Proceedings of the 6th International Conference on Foundations of Digital Games. ACM, Bordeaux, France, pp. 227–234, 2011.PDF icon p227-fristoe.pdf (191.66 KB)
A. A. Reed, Samuel, B., Sullivan, A., Grant, R., Grow, A., Lazaro, J., Mahal, J., Kurniawan, S., Walker, M., and Wardrip-Fruin, N., SpyFeet: An Exercise {RPG}, in Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.PDF icon spyfeet-fdg-short-v5.pdf (480.19 KB)
A. A. Reed, Samuel, B., Sullivan, A., Grant, R., Grow, A., Lazaro, J., Mahal, J., Kurniawan, S., Walker, M., and Wardrip-Fruin, N., A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project, in Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.PDF icon spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
2010
J. McCoy, Treanor, M., Samuel, B., Tearse, B., Mateas, M., and Wardrip-Fruin, N., Authoring Game-based Interactive Narrative using Social Games and Comme il Faut, in Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, 2010.PDF icon TheProm-ELOAI.pdf (241.13 KB)
N. Wardrip-Fruin, Beyond the Complex Surface, in Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, J. Schäfer and Gendolla, P. Germany: Transcript Verlag, 2010, pp. 227–248.PDF icon nwf-BC6-BeyondTheComplexSurface.pdf (1.83 MB)
J. McCoy, Treanor, M., Samuel, B., Tearse, B., Mateas, M., and Wardrip-Fruin, N., Comme il Faut 2: a fully realized model for socially-oriented gameplay, in INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, 2010, pp. 1–8.PDF icon CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
N. Wardrip-Fruin, Five Elements of Digital Literature, in Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, R. Simanowski, Schäfer, J., and Gendolla, P. Germany: Transcript Verlag, 2010, pp. 29–57.PDF icon nwf-BC5-FiveElementsOfDigitalLiterature.pdf (2.13 MB)
M. Treanor, Mateas, M., and Wardrip-Fruin, N., Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 224–231.PDF icon KaboomFDG.pdf (312.24 KB)
N. Wardrip-Fruin, Learning to Read Digital Literature, in Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, R. Simanowski, Schäfer, J., and Gendolla, P. Germany: Transcript Verlag, 2010, pp. 249–259.PDF icon nwf-BC4-LearningToReadDigitalLiterature.pdf (902.19 KB)
B. Tearse, Mateas, M., and Wardrip-Fruin, N., MINSTREL Remixed: a rational reconstruction, in INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, 2010, pp. 1–7.
C. Lewis and Wardrip-Fruin, N., Mining game statistics from web services: a World of Warcraft armory case study, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 100–107.PDF icon wowspyder.pdf (364.81 KB)
S. Sali, Wardrip-Fruin, N., Dow, S., Mateas, M., Kurniawan, S., Reed, A. A., and Liu, R., Playing with words: from intuition to evaluation of game dialogue interfaces, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 179–186.
M. Jennings-Teats, Smith, G., and Wardrip-Fruin, N., Polymorph: dynamic difficulty adjustment through level generation, in PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, 2010, pp. 1–4.PDF icon jenningsteats-fdgpcg10.pdf (120.36 KB)
S. Chen, Smith, A. M., Jhala, A., Wardrip-Fruin, N., and Mateas, M., RoleModel: towards a formal model of dramatic roles for story generation, in INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, 2010, pp. 1–8.
A. Sullivan, Mateas, M., and Wardrip-Fruin, N., Rules of engagement: moving beyond combat-based quests, in Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
C. Lewis, Whitehead, J., and Wardrip-Fruin, N., What went wrong: a taxonomy of video game bugs, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 108–115.PDF icon taxonomy.pdf (2.44 KB)
2009
N. Wardrip-Fruin, Mateas, M., Dow, S., and Sali, S., Agency Reconsidered, in Proceedings of the Digital Games Research Association, 6 Brunel University, London, 2009.PDF icon nwf-C7-digra09-agency.pdf (220.38 KB)
K. Hullett, Kurniawan, S., and Wardrip-Fruin, N., Better Game Studies Education the Carcassonne Way, in Proceedings of the Digital Games Research Association, Brunel University, London, 2009.PDF icon nwf-C5-digra09-gameEducation.pdf (624.68 KB)
J. McCoy, Mateas, M., and Wardrip-Fruin, N., Comme il Faut: A System for Simulating Social Games Between Autonomous Characters, in Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, 2009.PDF icon CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
M. Mateas and Wardrip-Fruin, N., Defining Operational Logics, in Proceedings of the Digital Games Research Association, Brunel University, London, 2009.PDF icon Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
N. Wardrip-Fruin, Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge, MA: The MIT Press, 2009.
N. Wardrip-Fruin, Expressive Processing, in panel "Critical Code and Software Studies", in Proceedings of Digital Humanities, University of Maryland, College Park, 2009.PDF icon nwf-CS11-dh09-expressiveProcessing.pdf (94.32 KB)
S. Chen, Sullivan, A., Lewis, C., Wardrip-Fruin, N., and Mateas, M., Intelligent Interactive-Stories: Theory versus Practice, in Game Developers Conference, 2009.
S. Chen, Wardrip-Fruin, N., and Mateas, M., Inventing the Future of Story AI for Games, in Digital Humanities Conference, 2009.
A. Sullivan, Mateas, M., and Wardrip-Fruin, N., QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design, in Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, 2009.PDF icon 0011_sullivan.pdf (1.43 MB)
N. Wardrip-Fruin, Carroll, J., Coover, R., Greenlee, S., McClain, A., and Shine, B., Screen, in FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.PDF icon nwf-P21-fileFestival.pdf (226.88 KB)
P. Harrigan and Wardrip-Fruin, N., Third Person: Authoring and Exploring Vast Narratives. The MIT Press, 2009.
2008
N. Wardrip-Fruin, A Companion to Digital Literary Studies, R. Siemens and Schreibman, S. Basil Blackwell, 2008, pp. 163-182.
N. Wardrip-Fruin, ELIZA Revisited, in Proceedings of Visionary Landscapes, Electronic Literature Organization, Vancouver, WA, 2008.
N. Wardrip-Fruin, Expressive Processing: An Experiment in Blog-Based Peer Review, in HASTAC II, University of California, Irvine, 2008.
N. Wardrip-Fruin, Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing, in A Companion to Digital Literary Studies, R. Siemens and Schreibman, S. London, UK: Basil Blackwell, 2008, pp. 163-182.PDF icon nwf-BC3-readingDigitalLiterature.pdf (2.34 MB)
N. Wardrip-Fruin, Software Studies, in FILE Festival (catalog essay), São Paulo, Brazil, 2008.PDF icon nwf-P18-fileSoftwareStudies-asPublished.pdf (1.42 MB)
N. Wardrip-Fruin, The Tale-Spin Effect: Toward an acknowledgement of process in digital literature, Media-Space Journal , vol. 1, no. 1, 2008.
N. Wardrip-Fruin, Thing 119, in Things We Think About Games, W. Hindmarch and Tidball, J. Roseville, MN: Gameplaywright Press, 2008.PDF icon nwf-P20-thingsWeThink.pdf (306.27 KB)
2004
N. Wardrip-Fruin and Harrigan, P., First Person: New Media as Story, Performance, and Game. Cambridge, MA, USA: MIT Press, 2004.
N. Wardrip-Fruin, What hypertext is, in HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, 2004, pp. 126–127.
2003
N. Wardrip-Fruin and Montfort, N., The New Media Reader. Cambridge, MA: MIT Press, 2003.
J. J. Carroll, Coover, R., Greenlee, S., McClain, A., and Wardrip-Fruin, N., Screen: bodily interaction with text in immersive VR, in SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, 2003, pp. 1–1.
2002
N. Wardrip-Fruin, Stern, A., Molyneux, P., Mateas, M., and Yee, B., Interactive stories: real systems, three solutions, in SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, 2002, pp. 105–106.
1999
N. Wardrip-Fruin, Hypermedia, eternal life, and the impermanence agent, in SIGGRAPH ’99: ACM SIGGRAPH 99 Electronic art and animation catalog, New York, NY, USA, 1999, p. 90.
1997
N. Wardrip-Fruin, Meyer, J., Perlin, K., Bederson, B., and Hollan, J., A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters, in SIGGRAPH ’97: ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH ’97, New York, NY, USA, 1997, p. 141.