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2015
A. James Summerville, Behrooz, M., Mateas, M., and Jhala, A., The Learning of Zelda: Data-Driven Learning of Level Topology, in Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015.PDF icon fdg-learning-action (1).pdf (336.31 KB)
T. Sarratt and Jhala, A., RAPID: A Belief Convergence Strategy for Collaborating with Inconsistent Agents, in Workshops at the Twenty-Ninth AAAI Conference on Artificial Intelligence, Austin, TX, 2015.PDF icon Sarratt-RAPID.pdf (673.43 KB)
T. Sarratt and Jhala, A., The Role of Models and Communication in the Ad Hoc Multiagent Team Decision Problem, in Proceedings of the Third Annual Conference on Advances in Cognitive Systems Poster Collection, Atlanta, GA, 2015.PDF icon Sarratt-Role.pdf (161.67 KB)
2014
C. Alston and Jhala, A., Automating Camera Control in Games Using Gaze, in Workshops at the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014.
T. Sarratt and Jhala, A., Converging to a Player Model in Monte-Carlo Tree Search, in IEEE Computational Intelligence in Games, Dortmund, Germany, 2014.PDF icon Sarratt-Converging.pdf (528.75 KB)
T. Sarratt, Morgens, S. - M., and Jhala, A., Domain-Specific Sentiment Classification for Games-Related Tweets, in 3rd Workshop on Games and NLP (GAMNLP) at the AIIDE Conference, Raleigh, NC, 2014.PDF icon Sarratt-Domain-Specific.pdf (212.02 KB)
S. - M. C. Morgens and Jhala, A., EduCam: Cinematic Vocabulary for Educational Videos, in Workshops at the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014.
C. Maltzahn, Jhala, A., Mateas, M., and Whitehead, J., Gamification of private digital data archive management, in Proceedings of the First International Workshop on Gamification for Information Retrieval, 2014.
B. Zhang and Jhala, A., Mid-Scale Shot Classification for Detecting Narrative Transitions in Movie Clips, in Workshops at the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014.
D. Bates and Jhala, A., Multi-Modal Analysis of Movies for Rhythm Extraction, in Workshops at the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014.
M. Leece and Jhala, A., Opponent State Modeling in RTS games with limited information using Markov Random Fields, in IEEE Computational Intelligence in Games (CIG), Dortmund, Germany, 2014.
M. Leece and Jhala, A., Sequential Pattern Mining in StarCraft:Brood War for Short and Long-term Goals, in Workshop on Adversarial Real-Time Strategy Games at AIIDE Conference, Raleigh, NC, 2014.
P. Mawhorter, Mateas, M., Wardrip-Fruin, N., and Jhala, A., Towards a Theory of Choice Poetics, in Proceedings of the International Conference on the Foundations of Digital Games, 2014.PDF icon choice-poetics-fdg-2014-camera-ready-v2.pdf (186.08 KB)
2013
P. Gomes and Jhala, A., AI Authoring for Virtual Characters in Conflict, in Proceedings on the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013.PDF icon Gomes and Jhala AI Authoring for Virtual Characters in Conflict.pdf (132.09 KB)
M. Riedl, Sukthankar, G. Reese, Jhala, A., Zhu, J., Villar, S. Ontañón, Buro, M., and Churchill, D., The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment., AI Magazine, vol. 34, pp. 87–89, 2013.
C. Maraffi, Ishikawa, S., and Jhala, A., Inferring Performer Skill from Aesthetic Quality Features in a Dance Game Gesture Corpus, in Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013.
P. Gomes, Paiva, A., Martinho, C., and Jhala, A., Metrics for Character Believability in Interactive Narrative, in Proceedings on the International Conference on Interactive Digital Storytelling, 2013.PDF icon Gomes et al Metrics for Character Believability in Interactive Narrative.pdf (154.37 KB)
C. Maraffi and Jhala, A., Raising the Aesthetic Quality of Character Interaction in Cinematic Videogames. 2013.
K. Karpouzis, Yannakakis, G., Paiva, A., Nielsen, J. Herlev, Vasalou, A., and Jhala, A., User modelling and adaptive, natural interaction for conflict resolution, in Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on, 2013.
2011
B. G. Weber, Mateas, M., and Jhala, A., Building Human-Level AI for Real-Time Strategy Games, in Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, 2011.PDF icon weber-acs2011.pdf (496.23 KB)
B. G. Weber, John, M., Mateas, M., and Jhala, A., Modeling Player Retention in Madden NFL 11, in Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, 2011.
B. G. Weber, Mateas, M., and Jhala, A., A Particle Model for State Estimation in Real-Time Strategy Games, in Proceedings of AIIDE, Stanford, Palo Alto, California, 2011, pp. 103–108.PDF icon weber-aiide2011.pdf (689.09 KB)
C. T. Maraffi and Jhala, A., Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games, in ICIDS, 2011, pp. 322-325.
B. G. Weber, Mateas, M., and Jhala, A., Using Data Mining to Model Player Experience, in FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, 2011.
2010
B. G. Weber, Mateas, M., and Jhala, A., Applying Goal-Driven Autonomy to StarCraft, in Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.PDF icon gda_aiide2010.pdf (420.08 KB)
B. G. Weber, Mateas, M., and Jhala, A., Case-Based Goal Formulation, in AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.PDF icon weber_goalformulation.pdf (216.04 KB)
A. Jhala and Young, M. R., Cinematic Visual Discourse: Representation, Generation, and Evaluation, IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, pp. 69–81, 2010.
B. G. Weber, Mawhorter, P., Mateas, M., and Jhala, A., Reactive Planning Idioms for Multi-Scale Game AI, in IEEE Conference on Computational Intelligence in Games (CIG), 2010.PDF icon weber_cig2010.pdf (167.83 KB)
S. Chen, Smith, A. M., Jhala, A., Wardrip-Fruin, N., and Mateas, M., RoleModel: towards a formal model of dramatic roles for story generation, in INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, 2010, pp. 1–8.
G. N. Yannakakis, Togelius, J., Khaled, R., Jhala, A., Karpouzis, K., Paiva, A., and Vasalou, A., Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution, 4th European Conference on Games Based Learning ECGBL10, p. 10, 2010.
G. N. Yannakakis, Mart\'ınez, H. P., and Jhala, A., Towards affective camera control in games, User Model. User-Adapt. Interact., vol. 20, pp. 313-340, 2010.
2006
A. Jhala, Darshak: an intelligent cinematic camera planning system, in AAAI’06: proceedings of the 21st national conference on Artificial intelligence, 2006, pp. 1918–1919.
A. Jhala and Young, M. R., Representational Requirements for a Plan Based Approach to Automated Camera Control, in AIIDE, 2006, pp. 36–41.
2005
A. Jhala, William, B., and Young, M. R., Towards an intelligent storyboarding tool for 3D games, in (to appear) ACM Advanced in Computer Entertainment 2005, 2005.
A. Jhala and Young, M. R., A discourse planning approach to cinematic camera control for narratives in virtual environments, in AAAI’05: Proceedings of the 20th national conference on Artificial intelligence, 2005, pp. 307–312.
2004
A. Gordon, van Lent, M., van Velsen, M., Carpenter, P., and Jhala, A., Branching storylines in virtual reality environments for leadership development, in IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence, 2004, pp. 844–851.