ADL Publications
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T. Boellstorff, Bowman, M., Clarke-Midura, J., Consalvo, M., Ekbia, H., Zarki, M. El, Feng, W. - C., Freedman, M., Frost, D., Hayes, B., Ito, M., Kanomata, Y., Kesselman, J., Krapp, P., Liu, K., Losh, E., Lopes, C., Mateas, M., Metcalf, S., Nardi, B., Nideffer, R., Paul, C., Pearce, C., Scacchi, W., Schiele, G., Srinavasan, V., Taylor, T. L., Wardrip-Fruin, N., White, W., E. Whitehead, J., J. Wright, T., Young, M. R., and Zordan, V., “The Future of Research in Computer Games and Virtual World Environments: Workshop Report”. 2012.
UCI-ISR-12-8.pdf (20.94 MB)
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A. M. Smith, Lewis, C., Hullett, K., Smith, G., and Sullivan, A., “An Inclusive View of Player Modeling”, in 6th International Conference on Foundations of Digital Games, Bordeaux, France, 2011.
pm_short.pdf (994.37 KB)
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K. Hullett, Nagappan, N., Schuh, E., and Hopson, J., “Data analytics for game development: NIER track”, 33rd International Conference on Software Engineering. Honolulu, Hawaii, 2011.
p940-hullett.pdf (209.31 KB)
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G. Smith, Gan, E., Othenin-Girard, A., and Whitehead, J., “PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.”, Second International Workshop on Procedural Content Generation in Games (PCGames 2011). Bordeaux, France, 2011.
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G. Smith, Whitehead, J., and Mateas, M., “Tanagra: a mixed-initiative level design tool”, in FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, 2010, pp. 209–216.
smith-tanagra-fdg10.pdf (1.02 MB)
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G. Smith, Treanor, M., Whitehead, J., and Mateas, M., “Rhythm-based level generation for 2D platformers”, in FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, 2009, pp. 175–182.
smith-fdg-09.pdf (161.11 KB)
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