| Title | What went wrong: a taxonomy of video game bugs |
| Publication Type | Conference Paper |
| Year of Publication | 2010 |
| Authors | Lewis, C., J. Whitehead, and N. Wardrip-Fruin |
| Conference Name | FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games |
| Publisher | ACM |
| Conference Location | New York, NY, USA |
| ISBN Number | 978-1-60558-937-4 |
| Keywords | EIS, SIL, zenet |
| Abstract | Video games are complex, emergent systems that are difficult to design and test. This difficulty invariably leads to failures being present in the game, negatively impacting the play experience of some. We present a taxonomy of possible failures, divided into temporal and non-temporal failures. The taxonomy can guide the thinking of designers and testers alike, helping them expose bugs in the game. This will lead to games being better tested and designed, with fewer failures when released. |
| URL | http://dx.doi.org/10.1145/1822348.1822363 |
| DOI | 10.1145/1822348.1822363 |