SIL Publications
Collaborative Software Engineering,
: Springer Publishing Company, Incorporated, 2010.
"What went wrong: a taxonomy of video game bugs",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 108–115, 2010.
Abstract
Download: taxonomy.pdf (2.44 KB)
"Zenet: generating and enforcing real-time temporal invariants",
ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, ACM, pp. 329–330, 2010.
Abstract
Download: doccon.pdf (134.63 KB)
"Runtime repair of software faults using event-driven monitoring",
ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, ACM, pp. 275–280, 2010.
Abstract
Download: demopaper.pdf (327.94 KB)
"Kenyon-Web: Reconfigurable Web-based Feature Extractor",
17th IEEE International Conference on Program Comprehension (ICPC '09), Vancouver, BC, Canada, May 17-19, 2009.
Download: kim-icpc-2009.pdf (191.6 KB)
"Reducing Features to Improve Bug Prediction.",
24th IEEE/ACM International Conference on Automated Software Engineering (ASE 2009), Auckland, New Zealand, Nov. 16-20, 2009.
Download: shivaji-ase09-short.pdf (109 KB)
"Toward an understanding of bug fix patterns",
Empirical Softw. Engg., vol. 14, no. 3, Hingham, MA, USA, Kluwer Academic Publishers, pp. 286–315, 2009.
"Understanding bug fix patterns in verilog",
MSR ’08: Proceedings of the 2008 international working conference on Mining software repositories, New York, NY, USA, ACM, pp. 39–42, 2008.
"Predicting faults from cached history",
ISEC ’08: Proceedings of the 1st India software engineering conference, New York, NY, USA, ACM, pp. 15–16, 2008.
"Introduction to game design in the large classroom",
GDCSE ’08: Proceedings of the 3rd international conference on Game development in computer science education, New York, NY, USA, ACM, pp. 61–65, 2008.