Research

Research Groups

Expressive Intelligence Studio

The Expressive Intelligence Studio, co-directed by Michael Mateas and Noah Wardrip-Fruin, explores the intersection of artificial intelligence, art, and design. Current research focuses on autonomous characters, interactive storytelling, automated game asset generation, game data analysis, and intelligent support for game design.

Computational Cinematics Lab

The Computational Cinematics Lab, directed by Arnav Jhala, explores the link between computing and cinema. Current research foci include procedural animation, game commentating, and bettering AI for automatic camera composition.

Natural Language and Dialogue Systems Lab

The Natural Language and Dialogue Systems Lab, directed by Marilyn Walker, focuses on computational modeling of dialogue and dynamic adaptation of system dialogue behavior in three areas: spoken dialogue systems, dialogue in online chat forums and debates, and dialogue in games. Current projects explore mobile games and phone-based dialogue systems.

Augmented Design Lab

The Augmented Design Lab, directed by Jim Whitehead, focuses on the possibilities inherent in computer-augmented videogame design. Current projects include documenting level design patterns for first-person shooters and a mixed-initiative level design tool for 2-D platformers that allows a human and a computer to jointly produce a fully-playable level.

Software Introspection Laboratory

The Software Introspection Laboratory, directed by Jim Whitehead, focuses on the structure of software and how it evolves over time. Current projects include a program that provides runtime verification and repair of event-based systems.
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Latest Publications

Smith, G., A. Othenin-Girard, J. Whitehead, and N. Wardrip-Fruin, "PCG-Based Game Design: Creating Endless Web", Foundations of Digital Games 2012 (FDG '12), Raleigh, NC, 2012.  Download: smith-fdg12.pdf (1000.03 KB)
Wardrip-Fruin, N., "Digital Media Archaeology: Interpreting Computational Processes", Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.  Download: nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "Proceduralist Readings: How to find meaning in games with graphical logics", Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.  Download: Proceduralist Readings (camera ready).pdf (153.16 KB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", 6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.  Download: pm_short.pdf (994.37 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project", Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.  Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)