Endless Web is an experimental 2D platformer that explores how to
deeply integrate procedural content generation into both game
mechanics and aesthetics.
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A social simulation game about the interpersonal lives of a group of high school students in the week leading up to their prom.
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Marrying dynamic language and quest generation with augmented reality, this outdoor smart phone-based role-playing game seeks to encourage teenage girls to exercise.
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An AI for real-time strategy games using a reactive planning language and several forms of machine learning.
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A visual interactive story authoring and generation tool inspired by comic books and storyboards. Story Canvas is based on the author goal-centric UNIVERSE-like story model in Wide Ruled.
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An experimental augmented reality documentary based on the stories of three US soldiers in Afghanistan and three unarmed civilians they shot and killed in early 2010.
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How do you help a woman in labor? The Prepared Partner draws on childbirth education materials to help people feel physically and emotionally supported throughout labor and childbirth.
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A set of extensions to Kodu Game Lab to enable the creation of games based on dynamic relationships, social interactions, and storytelling.
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An international effort to create social games for conflict resolution based on natural interaction.
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A run-time game master that offers quests and actions to the player based on their history and current world state.
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Automated camera control for watching StarCraft games.
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A project that uses composition rules to automatically crop human-annotated photographs, based on learnings from the Panorama project.
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A casual game that collects data about what people consider good composition in photography.
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An expressive generator based on the Big 5 model of personality.
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A project that seeks to increase author creativity by providing them with tools to allow multiple characters to express the same plot point, but in their own voices.
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A mobile, smart phone-based dialog system for giving pedestrians directions that adapts to the user's language and cognition.
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A project examining argumentation and persuasion in social media forums.
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A story generator organized around explicit formal models of character roles.
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A project exploring the relationships between level design elements and gameplay, with a focus on single player first-person shooter (FPS) levels.
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A prototype mixed-initiative level design tool for 2D platformers that enables realtime human-computer collaborative production of a playable level.
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Play through multitude of arcade-style mini-games to acquire the resources needed to unlock new areas of a mini-game design space.
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A project to model and verify emergent software throughout the development process. For game designers, Zenet lets you specify negative game experiences and repair them if they occur.
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A java interface for developing a StarCraft AI using the BroodWar API.
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A game developed to facilitate research on level generation. Players control salmon swimming upstream through dynamically generated terrains.
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An effort to automatically acquire knowledge about expert RTS gameplay by mining thousands of professional StarCraft replays.
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A system in which game designers specify the jumping rhythms and timing a player should feel in order to auto-generate 2D platformer level designs.
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An adaptive AI for real-time strategy games using a reactive planner. Based on analysis of how skilled human players conceptualize RTS gameplay.
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A text-based interactive story authoring and generation tool. Provides a simple interface to plan-based story generation for non-programmers.
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A game where the player has the ability to see from the perspectives of other creatures, increasing one's appreciation and awareness their environment and body movements.
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