Prom Week

PromWeekMain.png

Team

Josh McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Kathleen Kralowec, Ellen Otsuka, Ryan Andonian, Travis Brown, Jacob Pernell, Evan Mertz, Corey DiMiceli, Christian Ress, Melissa Bernetsky, Devon Wyland, Alexander Schneider, Brandon Tearse, Zane Mariano, Duncan Bowsman, Garin Kessler, Alexander Baker, Daniel Cetina, Lauren Scott and Alexei Othenin-Girard

Advisors

Michael Mateas, Noah Wardrip-Fruin

Research Labs

Expressive Intelligence Studio

Overview

Prom Week is a next-generation social simulation game driven by a novel artificial intelligence engine. The goal of Prom Week is to make social interactions truly playable. While games have increasingly gotten better at physical simulation, social interactions in games still tend to be scripted, using dialogue trees or other static structures to represent in-game choice. As a result, games are more often about combat or physics-based behaviors (which are easier to make playable) since these simulations are the only part of the system dynamic enough for interesting gameplay.

Prom Week uses the AI system Comme il Faut (CiF) to enable rich, emergent storylines by letting players use "social physics." Just as games like Angry Birds support emergent solutions to physical challenges, Prom Week's underlying simulation of social considerations (containing over 5,000 rules of social norms and behaviors) allow for emergent solutions to social challenges, like getting geeky Simon a prom date or convincing Buzz to give Monica a second chance. And unlike games like The Sims which use abstractions such as nonsense words or icons to represent language, Prom Week features actual English dialogue, and characters with detailed histories, likes, dislikes, permanent traits, and temporary statuses---all of which can be leveraged by the player to produce just the right prom night story.

Funding for Prom Week was in part provided by the National Science Foundation award IIS-0747522.

Visit http://promweek.soe.ucsc.edu/ for more information and recent news about Prom Week. 

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Images

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Video

Prom Week IGF Submission Video from Josh McCoy on Vimeo.

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Publications

McCoy, J., M. Treanor, B. Samuel, A. Reed, M. Mateas, and N. Wardrip-Fruin, "Prom Week: Designing past the game/story dilemma", Proceedings of the 8th International Conference on Foundations of Digital Games: ACM, 2013.  Download: Prom Week FDG 2013.pdf (660.7 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.  Download: TheProm-ELOAI.pdf (241.13 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.  Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
McCoy, J., M. Mateas, and N. Wardrip-Fruin, "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)