Character Creator

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Team

Grace Lin, Jennifer Sawyer, Ricky Grant, Gabrielle Halberg, John Murray, April Grow

Advisors

Marilyn Walker, Noah Wardrip-Fruin

Research Labs

Natural Language and Dialogue Systems
Expressive Intelligence Studio

Overview

Many genres of interactive story are fundamentally limited by current authoring approaches: in particular, the amount of character dialogue that must be hand-authored. This project will use what is known about the creative work of human authors together with advanced techniques from the field of "natural language generation" to explore a new approach to addressing this problem. In particular, it will integrate a new model of dialogue generation into an advanced tool for interactive story authoring, then evaluate the results when both expert and beginning authors work with the tool, giving us our first understanding of the promise of such techniques for enhancing the creativity of authors. The need for a new approach to dialogue is pressing. For example, the forthcoming commercial game LA Noire has a script of 2,200 pages (roughly equivalent to 12 feature films). Producing this amount of dialogue is simply impossible for educational game producers, and is nearing the limit of what commercial producers can manage, yet games can only continue to grow in sophistication by having more dialogue. This research works toward a solution for this dilemma, opening the door to further educational development and economic growth, by enhancing author creativity through cutting edge computer science.

Funded By

National Science Foundation Creative IT Program

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Publications

Walker, M., G. Lin, and J. Sawyer, "An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style", Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.  Download: 1114_Paper.pdf (416.39 KB)
Walker, M. A., R. Grant, G. Lin, J. Sawyer, N. Wardrip-Fruin, and M. Buell, " Perceived or Not Perceived: Film Character Models for Expressive NLG.", In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling: ICIDS, 2011.  Download: icids-v12(1).pdf (251.99 KB)
Walker, M. A., R. Grant, G. Lin, J. Sawyer, N. Wardrip-Fruin, and M. Buell, "Murder in the Arboretum: Comparing Character Models to Personality Models. ", 4th International Workshop on Intelligent Narrative Technologies: AAAI Press, 2011.  Download: int4-v10.pdf (444.32 KB)
Walker, M. A., "Expressive Generation for Interactive Stories", Expressive Generation for Interactive Stories, Pittsburgh, 2011.  Download: pittsburgh-v2.pdf (9.58 MB)
Lin, G., and M. A. Walker, "All the World’s a Stage: Learning Character Models from Film.", Conference on Artificial Intelligence and Digital Entertainment: AAAI Press, 2011.  Download: lin-walker.pdf (228.42 KB)