PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.
| Title | PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation. |
| Publication Type | Conference Proceedings |
| Year of Conference | 2011 |
| Authors | Smith, G., E. Gan, A. Othenin-Girard, and J. Whitehead |
| Conference Name | Second International Workshop on Procedural Content Generation in Games (PCGames 2011) |
| Date Published | June 28, 2011 |
| Conference Location | Bordeaux, France |
| Keywords | ADL, endless-web, procedural content |
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