PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.

TitlePCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.
Publication TypeConference Proceedings
Year of Conference2011
AuthorsSmith, G., E. Gan, A. Othenin-Girard, and J. Whitehead
Conference NameSecond International Workshop on Procedural Content Generation in Games (PCGames 2011)
Date PublishedJune 28, 2011
Conference LocationBordeaux, France
KeywordsADL, endless-web, procedural content
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