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Marrying dynamic language and quest generation with augmented reality, this outdoor smart phone-based role-playing game seeks to encourage teenage girls to exercise.
A project that seeks to increase author creativity by providing them with tools to allow multiple characters to express the same plot point, but in their own voices.
An expressive generator based on the Big 5 model of personality.
Persuasion in Social Media
A project examining argumentation and persuasion in social media forums.
A mobile, smart phone-based dialog system for giving pedestrians directions that adapts to the user's language and cognition.
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