Game Projects

An AI for real-time strategy games using a reactive planning language and several forms of machine learning.
Endless Web is an experimental 2D platformer that explores how to deeply integrate procedural content generation into both game mechanics and aesthetics.
A social simulation game about the interpersonal lives of a group of high school students in the week leading up to their prom.
Marrying dynamic language and quest generation with augmented reality, this outdoor smart phone-based role-playing game seeks to encourage teenage girls to exercise.
A visual interactive story authoring and generation tool inspired by comic books and storyboards. Story Canvas is based on the author goal-centric UNIVERSE-like story model in Wide Ruled.
A game about a moose's relationship with society as it struggles to nurture its tree of happiness.
An adaptive AI for real-time strategy games using a reactive planner. Based on analysis of how skilled human players conceptualize RTS gameplay.
A project that seeks to increase author creativity by providing them with tools to allow multiple characters to express the same plot point, but in their own voices.
Chroma is a 3D puzzle game for the iPhone where the player plays as a cube in a series of levels filled with challenging puzzles based on color and movement.
A top-down strategy game that flips the traditional dungeon adventure genre on its head, allowing the player to play as a demon who capture's the hero's soul.
Firewall is a 2D, top-down action strategy game set in two planes of existence: the physical world and cyberspace.
A run-time game master that offers quests and actions to the player based on their history and current world state.
A multi-player adventure, designed specifically to be enjoyed together with friends. Take on the role of Darien, Lumina, or Ashe as the guild ventures into a long-forgotten land, off to solve the mystery of the sun.
A set of extensions to Kodu Game Lab to enable the creation of games based on dynamic relationships, social interactions, and storytelling.
A system in which game designers specify the jumping rhythms and timing a player should feel in order to auto-generate 2D platformer level designs.
Play as a rogue across randomly generated landscapes, and explore dynamic storyline paths that are dictated by your previous actions.
A casual game that collects data about what people consider good composition in photography.
Turn virtual crochet to reality! A light puzzle game based on the principles of crochet, Pattern guides the player through a specific craft in order to lightly educate the player about crochet and foster creativity through making real patterns.
An expressive generator based on the Big 5 model of personality.
A project examining argumentation and persuasion in social media forums.
Use your psychic powers to chart your path. A 2-D platformer, Psychic Ninja's mechanics set it apart.
A game where the player has the ability to see from the perspectives of other creatures, increasing one's appreciation and awareness their environment and body movements.
A story generator organized around explicit formal models of character roles.
Will the cat be alive or dead? Schrödinger's Cat is a puzzle platformer wherein the player must use a virtual laser pointer to guide their cat through a perilous space.
An international effort to create social games for conflict resolution based on natural interaction.
A mobile, smart phone-based dialog system for giving pedestrians directions that adapts to the user's language and cognition.
A project that uses composition rules to automatically crop human-annotated photographs, based on learnings from the Panorama project.
A stealth horror game, Sonar revolves around an invasion. Blinded, your character must use echolocation to survive.
An effort to automatically acquire knowledge about expert RTS gameplay by mining thousands of professional StarCraft replays.
A java interface for developing a StarCraft AI using the BroodWar API.
Automated camera control for watching StarCraft games.
Subsist is a game and artistic experience for the XBox Live Arcade originally inspired by the Imagine Cup 2011 theme of 'Ending Hunger and Poverty'. Set in a fictional third-world country, Subsist aims to create an evocative player experience that stems from unique NPC interactions revolving around player choice and sacrifice.
A galactic adventure game for the iPad! Syz E.G. brings innovation to the space shooter genre with multi-touch controls, various weapons and abilities, a unique story, and a mixture of tactical top-down gameplay and fast-paced side-view action.
A prototype mixed-initiative level design tool for 2D platformers that enables realtime human-computer collaborative production of a playable level.
How do you help a woman in labor? The Prepared Partner draws on childbirth education materials to help people feel physically and emotionally supported throughout labor and childbirth.
A project exploring the relationships between level design elements and gameplay, with a focus on single player first-person shooter (FPS) levels.
Play through multitude of arcade-style mini-games to acquire the resources needed to unlock new areas of a mini-game design space.
An experimental augmented reality documentary based on the stories of three US soldiers in Afghanistan and three unarmed civilians they shot and killed in early 2010.
A text-based interactive story authoring and generation tool. Provides a simple interface to plan-based story generation for non-programmers.
A game developed to facilitate research on level generation. Players control salmon swimming upstream through dynamically generated terrains.
Zap and trap monsters! Z-Ray is a horror puzzle game designed to be implemented on the PS3 using the Move to control the first person camera.
A project to model and verify emergent software throughout the development process. For game designers, Zenet lets you specify negative game experiences and repair them if they occur.
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