Recent Blog Posts

  • Friday, January 23, 2015 - 4:15pm to Sunday, January 25, 2015 - 6:00pm

    UCSC will be hosting a Global Game Jam site this year, on Jan. 23-25. There'll be free food and a talk by our own Deirdra "Squinky" Kiai. All skill levels are encouraged to participate.

    For more information, visit http://ggj.soe.ucsc.edu. If you plan on participating and would be willing to host one of the students from the Silicon Valley Games and Playable Media program for the weekend, please get in touch with Matthew Balousek (mbalouse@ucsc.edu).

  • Friday, January 9, 2015 - 1:00pm to Sunday, January 11, 2015 - 6:00pm

    Hack UCSC is a 48 hour hackathon that takes place on the UCSC campus, in the Crown Merrill Cultural Center, January 9-11, 2015.

  • Wednesday, December 10, 2014 - 9:30am to 10:30am

    Conflict, Anxiety, and Hesitation in Virtual Characters

    Abstract Much of the behavior we find most expressive in humans is due to neural systems we share with other social mammals. These systems provide an interesting alternative starting point for virtual characters to rational deliberation. In this talk, I’ll discuss simulating two such systems: Gray and McNaughton’s neuropsychological model of anxiety, and Bowlby’s theory of attachment.

  • Tuesday, December 9, 2014 - 10:30am to 5:30pm

    Electronic Arts will be visiting UCSC on Tuesday, December 9. There are two public events:

    10:30am-12:30pm :: E2 280 :: Drop in resume and portfolio review, 1 on 1 discussion with students.

    4:30pm-5:30pm :: E2 180 (Simularium) :: Open information session about Electronic Arts.

    Famed game designer Richard Hilleman will be part of the visit, and will be giving a talk in late afternoon. (http://en.wikipedia.org/wiki/Richard_Hilleman)

  • Monday, December 8, 2014 - 3:30pm

    Abstract: In this talk I will describe the main characteristics of MEXICA, a computer agent for plot generation. I will show how a computational representation of emotions is employed to progress a story in a coherent way and generate novel situations. Then, I will explain how MEXICA has evolved in order to evaluate its own outputs and generate narratives in collaboration with other agents. Finally, I will briefly describe how we are integrating MEXICA with other creative systems.

  • Thursday, November 13, 2014 - 11:00am to 5:30pm

    Several people from Blizzard will be visiting campus this Thursday to talk about game design and careers at Blizzard.

    There are several public events:


    11am-12noon :: Kevin Martens, “A Day in the Life of a Designer” Location: Kresge Town Hall

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