Events Archive: 2012

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Games Blacks Love to Play
Cecil Brown
Wednesday, January 18, 2012, 11:00 AM to 12:00 PM, The Simularium (Engineering 2, Room 180)
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Game Telemetry and Crowd Sourcing New Game Services: How you take over the game business.
Rich Hilleman, VP, Chief Creative Director, Electronic Arts
Thursday, January 19, 2012, 6:30 PM to 8:00 PM, The Dark Lab (Digital Arts Research Center, Room 108)
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Microsoft Recruitment Visit
Tuesday, January 24, 2012, 5:30 PM to 7:00 PM, E2 599
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Finding Levity for Serious Games
Peter Brinson, Instructor of Cinema Practice, USC Interactive Media Division
Wednesday, January 25, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Media Arts Webinar featuring Noah Wardrip-Fruin
Thursday, January 26, 2012, 12:00 PM to 2:00 PM,
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Global Game Jam Keynote
Mike Mika, Creative Director @ Making Fun, LLC; Head of Development, Other Ocean Group
Friday, January 27, 2012, 4:30 PM to 6:00 PM, The Simularium (E2 180)
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Global Game Jam
Friday, January 27, 2012, 6:00 PM to 11:59 PM, Undergraduate Game Lab (JBE 268)
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Winter Job & Internship Fair
Tuesday, January 31, 2012, 11:00 AM to 3:00 PM, College 9/10 Multi-Purpose Room
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Revisiting the Photoshop of AI Debate
Michael Mateas, Director, Associate Professor, The Center for Games and Playable Media
Wednesday, February 1, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Porter Prototype Night
Wednesday, February 1, 2012, 7:30 PM to 10:00 PM, Porter Hitchcock Lounge
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More Than A Feeling: Affective Design and the Future of Games
Chelsea Howe, Social Chocolate
Wednesday, February 8, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Speech-based decision support system: POMDP-based dialog modeling, and TTS
Teruhisa Misu, NICT
Wednesday, February 8, 2012, 12:15 PM to 1:30 PM, Engineering 2, Room 280
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Building a Comedy of Simulated Manners
Emily Short
Wednesday, February 15, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Social Games are DEAD!
Graeme Devine, GRL Games
Wednesday, February 22, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Introduce a Girl to Engineering Day
Project AWESOmE
Thursday, February 23, 2012, 8:30 AM to 11:30 AM, Locations around Engineering 2 and Jack Baskin Engineering Buildings
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Puzzle Solving Contest sponsored by SWE
Friday, February 24, 2012, 6:00 PM to 8:00 PM, Engineering 2, Room 180 (The Simularium)
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Microsoft Hiring Info Session & Resume Drop
Jeremy Lee, Senior Manager of the College Hire and Internship Program, Microsoft Studios
Tuesday, February 28, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 280
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Coding for America: Reimagining civic engagement in the 21st century
Ruthie BenDor, Code for America
Wednesday, February 29, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Porter Prototype Night
Porter Video Game Festival
Wednesday, February 29, 2012, 7:30 PM to 10:00 PM, Porter Hitchcock Lounge
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@ GDC: What is a Research Game?
Michael Mateas and Noah Wardrip-Fruin
Monday, March 5, 2012, 4:30 PM to 5:30 PM, Room 2004, West Hall, 2nd Fl
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@ GDC: Turing Tantrums: AI Developers Rant!
Michael Treanor
Monday, March 5, 2012, 4:30 PM to 5:30 PM, Room 2006, West Hall, 2nd Fl
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@ GDC: Beyond Eliza: Constructing Socially Engaging AI
Josh McCoy and Michael Treanor
Tuesday, March 6, 2012, 10:00 AM to 11:00 AM, Room 2006, West Hall, 2nd Fl
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@ GDC: How Designing for Love Can Change the World
Jane Pinckard
Tuesday, March 6, 2012, 10:00 AM to 11:00 AM, Room 2009, West Hall, 2nd Fl
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@ GDC: Knowing the Past: Game Education Needs Game History
Noah Wardrip-Fruin
Tuesday, March 6, 2012, 1:45 PM to 2:45 PM, Room 2004, West Hall, 2nd Fl
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@ GDC: Game Educators Rant!
Michael Mateas
Tuesday, March 6, 2012, 3:00 PM to 4:00 PM, Room 2004, West Hall, 2nd Fl
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@ GDC: Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who've Just Arrived)
Jane Pinckard
Wednesday, March 7, 2012, 3:30 PM to 4:30 PM, Room 135, North Hall
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Interaction Systems
Zach Gage
Wednesday, March 14, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Senior Game Design Studio Public Game Demonstrations
Friday, March 16, 2012, 7:00 PM to 9:00 PM, Jack Baskin Auditorium (JBE 101)
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Player Experience and Emotions in Games
Nicole Lazzaro, President, XEODesign
Wednesday, April 11, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Daniel Benmergui and Storyteller
Daniel Benmergui
Wednesday, April 18, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Zynga Campus Visit & Tech Talk
Zynga
Wednesday, April 18, 2012, 5:00 PM to 7:00 PM, Career Center Library (3rd floor)
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One Page Designs
Stone Librande, Creative Director, EA/Maxis
Wednesday, April 25, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Unlocking the Power of Play: Immersive Narrative in the Civic Realm
Jeff Hull, Creative Director, Nonchalance
Friday, April 27, 2012, 2:00 PM to 3:10 PM, Media Theater M110 (during CMPS 80K)
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DANM 2012 MFA Exhibition
Saturday, April 28, 2012, 10:00 AM to 4:00 PM, The Digital Arts Research Center (DARC)
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What is Play?
Chaim Gingold, UCSC
Wednesday, May 2, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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The UCSC Playtest Fest
Friday, May 4, 2012, 11:30 AM to 4:00 PM, Baskin Engineering Courtyard and Simularium (E2 180)
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A Conversation with Scott McCloud
Scott McCloud, Artist and Author
Friday, May 4, 2012, 4:00 PM to 8:30 PM, The Digital Arts Research Center (DARC)
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DANM 2012 MFA Exhibition Reception
Friday, May 4, 2012, 5:30 PM to 8:30 PM, The Digital Arts Research Center (DARC)
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Games I Will Never Make
Shane Liesegang, Game Designer, Bethesda Softworks
Wednesday, May 9, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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The .Z5 Obstructions: Leveraging Constraints in Interactive Fiction
Adam Cadre
Wednesday, May 16, 2012, 11:00 AM to 12:00 PM, The Dark Lab @ DARC (Digital Arts Research Center)
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This Talk Has Been Gamified!
Jim Whitehead, Chair and Professor, Computer Science
Wednesday, May 16, 2012, 11:30 AM to 12:15 PM, SAP Palo Alto campus, Building 1, 3410 Hillview Avenue, Palo Alto, CA
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Graeme Devine speaks in 80K
Graeme Devine
Wednesday, May 16, 2012, 2:00 PM to 3:10 PM, Media Theater M110 (during CMPS 80K)
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Technology and Education: How Will it Change the Game?
Noah Wardrip-Fruin, and others
Thursday, May 17, 2012, 5:30 PM to 8:30 PM, Microsoft, 1065 La Avenida, Building One, Mountain View, CA
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Exploiting Search Query Logs for Spoken Language Understanding
Dilek Hakkani-Tur, Principal Scientist, Microsoft Speech Labs
Wednesday, May 23, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Digital Art and Democracy Symposium
Carlos Motta, Soraya Murray, Warren Sack, and Peggy Weil
Friday, June 1, 2012, 2:00 PM to 5:00 PM, TBD
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Game Preservation, You Have Met Your DOOM: "Significant Properties" and Computer Games
Henry Lowood, Curator & Lecturer, Stanford University
Monday, June 4, 2012, 10:00 AM to 12:00 PM, Engineering 2, Room 399
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Game Design and Global Commerce
Matt Maclaurin, Senior Director in Design, eBay, Inc.
Wednesday, June 6, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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The 2nd Annual Sammy Awards
Friday, June 15, 2012, 7:00 PM to 10:00 PM, The Rio Theatre
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Media Systems Workshop
Sunday, August 26, 2012, 7:00 PM to 10:00 PM,
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IVA 2012
Wednesday, September 12, 2012, 9:00 AM to 7:00 PM,
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SPIN Studio Summer 13 Info Session
Monday, October 1, 2012, 3:00 PM to 5:00 PM, Engineering 2, Room 280
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Molleindustria: radical games against the tyranny of entertainment
Paolo Pedercini, Molleindustria
Monday, October 1, 2012, 4:00 PM to 6:00 PM, Engineering 2, Room 599
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EA Game Design Workshop
Michael John, Sr. Creative Director, EA
Monday, October 8, 2012, 1:00 PM to 4:00 PM, Career Center
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"Scoreless" Gaming: Beyond Video Games - Interactive Storytelling
Kevin Bruner, CTO/Co-Founder/Executive Producer, Telltale Games
Friday, October 12, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Video Games and the Human Interface: Past and Future
Thomas Zimmerman, IBM Almaden Research Center
Friday, October 19, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Lucasfilm Information Session
University Relations Team, Lucasfilm
Wednesday, October 24, 2012, 12:00 PM to 1:30 PM, Engineering 2, Room 180 (The Simularium)
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Games and Playable Media MS Information Session
Jim Whitehead and Noah Wardrip-Fruin
Thursday, October 25, 2012, 4:00 PM to 5:00 PM, Engineering 2, Room 399
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Designing for Feeling
Robin Hunicke
Friday, October 26, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Microsoft Office Hours
Microsoft
Monday, October 29, 2012, 1:00 PM to 3:00 PM, Baskin Lounge
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Resume Review & Tech Interview Workshop
Microsoft
Monday, October 29, 2012, 6:30 PM to 8:30 PM, Engineering 2, Room 599
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Fall Job & Internship Fair
Tuesday, October 30, 2012, 11:00 AM to 3:00 PM, College 9/10 Multi-Purpose Room
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Microsoft Tech Talk
Microsoft
Tuesday, October 30, 2012, 6:30 PM to 8:30 PM, Engineering 2, Room 180 (The Simularium)
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The Future of Narrative: Interactive Stories as a Genuinely New Entertainment Form
Tawny Schlieski, Intel
Friday, November 2, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Game Industry Internship Workshop
Friday, November 2, 2012, 2:00 PM to 4:00 PM, Career Center, Cervantes Room
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eBay Senior Design Project Presentation
Neel Sundaresan, Senior Director of the labs, eBay
Thursday, November 8, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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The Collective Wisdom in Millions of Weblog Narratives
Andrew Gordon, Research Associate Professor, USC Institute for Creative Technologies
Friday, November 9, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Microsoft Studios Visit
Sam Wolpert & Jimbo Pfeiffer, Microsoft Studios
Tuesday, November 13, 2012, 10:00 AM to 11:45 AM, Stevenson 175
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A Definition of "Production"
Isa Stamos
Friday, November 16, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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Frontiers in CG Animation
Lincoln Wallen, Chief Technology Officer, DreamWorks Animation
Friday, November 30, 2012, 11:00 AM to 12:00 PM, Engineering 2, Room 180 (The Simularium)
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CMPS 170 Game Design Final Year Studio Sequence Presentations
Tuesday, December 11, 2012, 4:00 PM to 7:00 PM, Kresge Town Hall