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Posted: Nov.09.2012
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This week in our Inventing the Future of Games series, we were visited by Andrew Gordon, Research Associate Professor of Computer Science at USC's Institute for Creative Technologies.The human experience is becoming more and more documented as the Internet expands. Millions of lines of text are posted every year to blogs; narratives of the lives of everyday folk. Stories of every kind are constantly typed and uploaded; some mundane, some extraordinary, some moving, and some infuriating. Many of these stories are worth sharing, but in the mass of web content they are lost.

Posted: Nov.07.2012
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At the 2012 IndieCade Festival (the International Festival of Independent Games) we met up with some of the boldest and most interesting minds relevant to the independent game community. Watch the video and meet some of the key players in today's subculture of indie game developers.
Posted: Nov.05.2012
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Two new positions have opened in the Center of Games and Playable Media:

Posted: Nov.02.2012
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This week at IFOG:

During Tawny Schlieski’s time at Intel, she has made it her job to work with budding new technologies and to anticipate the future. An avid fan of film and video games, she sees the two coming together at an increasing rate as the demand for genuinely interactive narrative increases.

Posted: Oct.26.2012
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Possibilities. It's possible. It isn't impossible. If Robin Hunicke would have you carry away anything from her talk, it is that.

As the resources required to make a game decrease, and the demand for smaller tablet-based games increases, the playing field becomes more even for indie games to be competitive. Publishers are no longer the mandatory gatekeepers to success; indie developers have begun to consider themselves part of a crowd sourced ecosystem of game development, a community driven only by the desire to make what they love.

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