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Posted: Dec.13.2012
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UCSC Game Design alum and 2011 Sammy's Grand Prize winner John Peters has another game to his name. Skate Trash Mobile launched on iOS yesterday!

Posted: Dec.07.2012
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A 20-year-old college student has rebuilt Portal, Valve's 2007 space-bending game, from the ground up, on—wait for it—a graphing calculator.

Posted: Nov.30.2012
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We were thrilled to be joined today by Lincoln Wallen, the Chief Technology Officer of Dreamworks, for today's lecture in the Inventing the Future of Games series.

Dreamworks is a huge animation studio. They release 3 movies a year, with 8-10 in production at any given time. These films are released in over 100 markets worldwide. Each film contains roughly 120,000 individual frames, each frame including thousands of assets. All in all, this adds up to a massive amount of computing. Terabytes are created daily, with over 17,000 processing cores working hard to manage all of it.

Posted: Nov.29.2012
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Michael Mateas has released a new book! Here is what he has to say about it:

My book is out! Titled 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, it's about a one-line Commodore 64 BASIC program that creates a screen pattern that looks like a random maze. It was collaboratively written with nine other authors, in a single voice; it's not a collection of individually authored chapters, but a collaboratively written monograph.

Posted: Nov.16.2012
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This week in our Inventing the Future of Games lecture series, we were joined by Isa Stamos, an alumni of UCSC and Director of Product Development for Double Fine Productions.

Video game production is often an overlooked career option for many students that are interested in making video games. However, few realize just how important a role producers play. For many who lack the skill sets required to code games, game production can be a challenging and satisfying career path. Stamos overviews the key components that are essential to good game production.

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