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Posted: Nov.05.2012
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Two new positions have opened in the Center of Games and Playable Media:

Posted: Nov.02.2012
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This week at IFOG:

During Tawny Schlieski’s time at Intel, she has made it her job to work with budding new technologies and to anticipate the future. An avid fan of film and video games, she sees the two coming together at an increasing rate as the demand for genuinely interactive narrative increases.

Posted: Oct.26.2012
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Possibilities. It's possible. It isn't impossible. If Robin Hunicke would have you carry away anything from her talk, it is that.

As the resources required to make a game decrease, and the demand for smaller tablet-based games increases, the playing field becomes more even for indie games to be competitive. Publishers are no longer the mandatory gatekeepers to success; indie developers have begun to consider themselves part of a crowd sourced ecosystem of game development, a community driven only by the desire to make what they love.

Posted: Oct.19.2012
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Human interface - where the bits meet the flesh. It’s these bits that caught Tom Zimmerman’s interest back in the early 80s, when he first dreamed of inventing a way to play the air guitar with motion sensors. Since then he has continued to push the boundaries of how we interact with our technology, inciting the concept of virtual reality with inventions such as the Data Glove. Zimmerman is a human/machine devices expert with IBM Research, where he continues to push the frontiers of technology.

Posted: Oct.19.2012
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If so inclined, check out Expressive Intelligence Studio Master's Alum Teale Fristoe's Kickstarter project - Corporate America: The Political Satire Board Game.