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Posted: Mar.19.2014
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Brenda Romero, our resident game designer, did an exclusive interview with Gamasutra: Brenda Romero has spent a lot of time thinking about what it means to master game design. Given that she's been working in the game industry since she was 15 and now spends the lion's share of her time practicing, teaching, and speaking about the art of game making, this is perhaps not terribly surprising. What is surprising is how quickly our conversation turned to food when I spoke with her via Skype earlier this year.

 

Posted: Mar.19.2014
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Our own Paulo Gomes was fortunate enough to work with Collider, a project spanning formats! It has recently been nominated at the Emmys. Congratulations, Paulo!

"Collider was a transmedia project including a film, webisodes, video games and comic books. I was the main programmer of the mobile game Collider Quest, published in the Play Store and iTunes, and also with a facebook version. I did game design for Collider Quest as well as another themed game Collider Code Breaker." - Paulo Gomes

Posted: Mar.11.2014
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The Princeton Review has ranked both undergraduate and graduate programs at UC Santa Cruz in the top 25 for 2014, with UCSC ranked 7th in the top 25 graduate schools and 21st in the top 25 undergraduate schools. UC Santa Cruz is the only UC campus on either list and one of only three west coast schools on the graduate schools list. Brenda Romero, program director for the professional M.S.

Posted: Jan.22.2014
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Aaron Reed's new storymaking game for the iPad, 18 Cadence, was quite well received by Kirkus Reviews, who named it one of the best book apps of 2013. In addition to this recognition, 18 Cadence was also an honorable mention in the 16th annual Indepedent Games Festival! Great work, Aaron!

 

Posted: Jan.10.2014
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Current DANM MFA student, Deirdra "Squinky" Kiai, has been nominated for not one, but four awards in this year's Indepedent Games Festival for her game Dominique Pamplemousse! Have all of our congratulations. 

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