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Posted: May.16.2014
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The First Level With electronic music bumping in the background, you jump along an isometric path toward the next level. You are bulbous and blue, and are trying to avoid the deadly obstacles that pulse and pivot with the music. Can you make it to the red tile at the end? This rhythmic new game,DJ Gone Rogue, is being developed by a group of ten students as a senior capstone project for the undergraduate degree in Computer Game Design at UC Santa Cruz. They designed every element of the game: developing the idea, programming the game code, creating the art, and producing the music—a different song for each level. It will ship at the end of June and be available for mobile play.

 

Posted: Mar.25.2014
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"I am not even remotely qualified to give a talk about greatness," says veteran designer Brenda Romero, to a packed room that lined up to hear her speak about just that. Some of her closest friends, she says, are some of the best game designers in the world, and she's been in the industry for a long time ("I'm a lifer, man").

 

Coverage from GDC

by: bmathews
Posted: Mar.25.2014
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As always, UCSC's presence was felt at GDC. There's plenty to discuss, after all! Here are a few pieces done on what we had to say:
Posted: Mar.20.2014
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Working across computer science, digital humanities, and digital arts, we have just published the final report of the Media Systems project — including a set of 12 key recommendations for building the future of computational media.

 

Posted: Mar.19.2014
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Brenda Romero, our resident game designer, did an exclusive interview with Gamasutra: Brenda Romero has spent a lot of time thinking about what it means to master game design. Given that she's been working in the game industry since she was 15 and now spends the lion's share of her time practicing, teaching, and speaking about the art of game making, this is perhaps not terribly surprising. What is surprising is how quickly our conversation turned to food when I spoke with her via Skype earlier this year.

 

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