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Posted: Mar.09.2012
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Graeme DevineWay back at the end of February, Graeme Devine gave a talk at UCSC entitled "Social Games are DEAD!" Coming to the end of GDC, which included summits on social and online games, smartphone and tablet games, and even monetization, how should we consider his message?

Posted: Feb.29.2012
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Code for America Fellow Ruthie BenDor visited the IFOG speaker series today to talk about her work with Code for America here in Santa Cruz. It's easy to default to the preconceived notion that government is all bureaucracy, and no action, but this does not need to be true (and is often not!).

Posted: Feb.22.2012
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Interactive story author Emily Short spoke at UC Santa Cruz on Wednesday, as part of the ongoing Inventing the Future of Games speaker series. Emily, best known for her work on groundbreaking interactive fictions such as Galatea and Savoir-Faire, spoke about her recent work with Richard Evans (AI Lead on The Sims 3) developing an interactive story system centered around character and conversation in Jane Austen's universe.

Posted: Feb.15.2012
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Ben Samuel (at far right), a PhD graduate student in the Expressive Intelligence Studio, premiered last night in HULU's first original series - Battleground.

Check out the following reviews, and don't miss out on our own local star!

Watch the pilot right now!

From the New York Times:

Posted: Feb.15.2012
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Social Chocolate game designer and Farmville veteran Chelsea Howe shared her passion for powerful games during her discussion of affective design. Howe asks: for all that games capture our attention, why aren't they better? When we look at a piece of art, we say “What does that mean?” and “How does it make me feel?” but games generally evoke discussions such as “Nice combo!” and “These graphics are insane!” As game designers capturing the attention of players, we should make games that move people and change their world.