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Posted: Aug.28.2012
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On Monday, August 27th we embarked on the long-awaited Media Systems Workshop. The Media Systems project begins by convening a set of field leaders who have been working across the boundaries of media-focused computer science, the digital humanities, and the digital arts. This is supported by an unprecedented group of partners: the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, and both Microsoft Research and Microsoft Studios.

Posted: Aug.09.2012
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This Fall, The Center for Games and Playable Media will accept applications for the Student Project Incubator Studio. SPIN Studio is an intensive three-month summer program that funds student teams to work on a game or playable media project. The project must be releasable by the end of the summer. Applications are open to any current students who meet the qualifications. The students are encouraged to form a team of not more than 3 core members.

Posted: Jul.30.2012
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ETC Press is excited to announce the release of the fourth issue of Well Played: a special issue edited by Jane Pinckard and focusing on the theme of romance in games.

 

Posted: Jul.18.2012
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The Center for Games and Playable Media is in search of a talented game designer with a portfolio of interesting games for a new position, the Game Designer in Residence. Like an Artist in Residence, the game designer will continue to work on personal projects as well as contribute to the academic environment with a mix of teaching duties, offering feedback and critique, collaborating on research opportunities, and providing design guidance.

 

Posted: Jul.09.2012
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For those who missed it, Prom Week had the honor of being selected for this year's IndieCade E3 Showcase, and we couldn't have been happier with how it went. IndieCade Director Sam Roberts, Akira Thompson of Gamemaker Relations, and a stalwart team of enthusiastic and dedicated volunteers ensured that we had all the amenities necessary to demo Prom Week to a near constant stream of press and players throughout E3′s three days.

 

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