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Posted: Oct.10.2014
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Judges said that Ice-Bound was "evocative of Jorge Luis Borges" as they selected it for the 2014 IndieCade Prize for Story & World Design.

 

Posted: Sep.17.2014
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If you’ve ever tried to have a conversation with your phone Joaquin-Pheonix-style, you know that Siri is a pretty frigid date. Computers really struggle with personality. Zhichoa Hu, a Ph.D. student in Computer Science at UC Santa Cruz, is trying to change that. She’s making our computers more personable by blending linguistics and psychology with programming. Computers may diversify into the introverted and the extroverted, the conscientious and the careless, the helpful and the spiteful, and much more. Your computer can be your pal.

Posted: Sep.12.2014
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The way the game works is that two audience volunteers are called up and asked to read from a mobile device, which dynamically displays dialogue lines and stage directions. Meanwhile, two additional audience volunteers are given a mobile device on which they can select from a menu of choices that appear at key decision points in the story. It’s a combination of multiplayer Choose Your Own Adventure and improv theatre, resulting in a play experience that’s every bit as awkward as the story it’s trying to tell.

Posted: Sep.12.2014
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Part Book, Part Game, IndieCade's "Ice-Bound" is a Labyrinth of Stories
Down to the Wire is pleased to announce "Ice-Bound," a 2014 IndieCade nominee that combines cutting-edge interactive story technology with an AR-enabled print book.

Posted: Sep.08.2014
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First-year students on Ireland's first degree programme in game design had a first-class introduction to their studies in DIT this week - a masterclass from renowned games designer Brenda Romero.

 

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