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Posted: Feb.10.2015
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Today we are happy to announce the publication of a white paper, funded by the National Endowment for the Humanities's Office of Digital Humanities, that proposes the first archival methodology for computer games -- and that provides specific examples from an attempt to preserve the records for Prom Week. It is a collaboration between CGPM, the UC Santa Cruz Library, and Stanford University Libraries (and the precursor to the bigger, IMLS-funded project now bringing those three groups together).

Posted: Feb.05.2015
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When Brenda Romero was asked "what does a great game look like?" at the 2015 DICE Summit Without Borders, she challenged the common conception that a game's value was determined by it's "Graphics". Read about how she discusses this topic and defines what a great game looks like.

Posted: Jan.28.2015
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Graduate student Stacey Mason shares her positive experience in 2015's Global Game Jam. With several issues affecting the gaming industry, such as Gamergate, Gobal Game Jam 2015's theme could not have been more relevant. This year's theme is "What do we do now?". Mason reaction explains it all, "What do we do now—as an industry? As a community? What are we supposed to do with this fractured, broken thing we call video games? There was so much room with that theme for comedy, for tension release, for laughter, for hope. What do we do now?".

Posted: Jan.27.2015
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We are very pleased to pass along this happy news. Brenda Romero has been named as the winner of the 2015 Ambassador Award at the 15th Annual Game Developers Choice Awards!!

Posted: Jan.16.2015
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Yesterday, Santa Cruz Tech Beat in its Ecosystem section published an article featuring our talented game design graduate student, Deirdra "Squinky" Kiai, and two PhD students - Aaron Reed and Jacob Garbe - all of whom were recently recognized for their innovative video game concepts.

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