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Posted: Sep.12.2014
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Part Book, Part Game, IndieCade's "Ice-Bound" is a Labyrinth of Stories
Down to the Wire is pleased to announce "Ice-Bound," a 2014 IndieCade nominee that combines cutting-edge interactive story technology with an AR-enabled print book.

Posted: Sep.08.2014
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First-year students on Ireland's first degree programme in game design had a first-class introduction to their studies in DIT this week - a masterclass from renowned games designer Brenda Romero.

 

Posted: Sep.02.2014
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Fernando Carrillo's persistence lays groundwork for college success "Fernando has an innate ability to draw upon his own considerable internal resources and the tenacity to overcome adversity," said Ford Roosevelt, president and CEO of Project Grad Los Angeles. "The odds are against someone from his socioeconomic background from graduating in four years, let alone from an academically rigorous university, but he did it."

 

Posted: Jun.25.2014
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In the autumn of 2006 the game designer Brenda Romero suffered what she describes as a severe assault. In the weeks following the attack she lay numb in bed. (Warning: This story includes some brief references to sexual assault.) "I chain-watched Grey's Anatomy because I couldn't think," she said during a talk titled 'The Prototyping of Tragedy' delivered at the 2011 Game Developer's Conference, the only time that she has spoken publicly, albeit in brief, about the attack. Her mind, she recalled, was immobile in the shadow of one unanswerable question: "Why the fuck would someone like that do something like this to someone like me?"

 

Posted: May.16.2014
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The First Level With electronic music bumping in the background, you jump along an isometric path toward the next level. You are bulbous and blue, and are trying to avoid the deadly obstacles that pulse and pivot with the music. Can you make it to the red tile at the end? This rhythmic new game,DJ Gone Rogue, is being developed by a group of ten students as a senior capstone project for the undergraduate degree in Computer Game Design at UC Santa Cruz. They designed every element of the game: developing the idea, programming the game code, creating the art, and producing the music—a different song for each level. It will ship at the end of June and be available for mobile play.