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Posted: Oct.14.2014
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We are excited to announce that acclaimed game maker, curator, and teacher Robin Hunicke is joining the UC Santa Cruz faculty! Robin is one of the most powerful advocates for greater diversity in games and game making, someone who deeply understands games as art and technology, and someone whose thinking about how to connect the feelings and systems of games is hugely influential. At CGPM we can't wait to have her aboard.

Posted: Oct.13.2014
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With the creation of a Department of Computational Media in the Baskin School of Engineering, UC Santa Cruz has established an academic home for a new interdisciplinary field that is concerned with computation as a medium for creative expression. The new department, which builds on the strong programs UC Santa Cruz has established in computer game design, is the first of its kind in the world. Read more about the new department here

Posted: Oct.10.2014
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Judges said that Ice-Bound was "evocative of Jorge Luis Borges" as they selected it for the 2014 IndieCade Prize for Story & World Design.

 

Posted: Sep.17.2014
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If you’ve ever tried to have a conversation with your phone Joaquin-Pheonix-style, you know that Siri is a pretty frigid date. Computers really struggle with personality. Zhichoa Hu, a Ph.D. student in Computer Science at UC Santa Cruz, is trying to change that. She’s making our computers more personable by blending linguistics and psychology with programming. Computers may diversify into the introverted and the extroverted, the conscientious and the careless, the helpful and the spiteful, and much more. Your computer can be your pal.

Posted: Sep.12.2014
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The way the game works is that two audience volunteers are called up and asked to read from a mobile device, which dynamically displays dialogue lines and stage directions. Meanwhile, two additional audience volunteers are given a mobile device on which they can select from a menu of choices that appear at key decision points in the story. It’s a combination of multiplayer Choose Your Own Adventure and improv theatre, resulting in a play experience that’s every bit as awkward as the story it’s trying to tell.