Publications
Filters: First Letter Of Title is U [Clear All Filters]
"Using Natural Language Processing and discourse Features to Identify Understanding Errors",
ICML ’00: Proceedings of the Seventeenth International Conference on Machine Learning, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1111–1118, 2000.
"Using Linguistic Cues for the Automatic Recognition of Personality in Conversation and Text",
Journal of Artificial Intelligence Research, vol. 30, pp. 457-500, 2007.
Using evolution patterns to find duplicated bugs,
, Santa Cruz, CA, USA, University of California at Santa Cruz, 2006.
"Using Data Mining to Model Player Experience",
FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
"Using Automated Replay Annotation for Case-Based Planning in Games",
ICCBR Workshop on CBR for Computer Games (ICCBR-Games), 2010.
Download: iccbr-cg.pdf (246.71 KB)
"User-Tailored Generation for Spoken Dialogue: An Experiment",
ICSLP, 2002.
"User requirements analysis for the home",
CHI ’96: Conference companion on Human factors in computing systems, New York, NY, USA, ACM, pp. 326, 1996.
"An unsupervised method for learning generation dictionaries for spoken dialogue systems by mining user reviews",
ACM Trans. Speech Lang. Process., vol. 4, no. 4, New York, NY, USA, ACM, pp. 8, 2007.
"Uniform comparison of data models using containment modeling",
HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 182–191, 2002.
"Understanding bug fix patterns in verilog",
MSR ’08: Proceedings of the 2008 international working conference on Mining software repositories, New York, NY, USA, ACM, pp. 39–42, 2008.

