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Sudhakrishnan, S., J. T. Madhavan, J. E. Whitehead, Jr., and J. Renau, "Understanding bug fix patterns in verilog", MSR ’08: Proceedings of the 2008 international working conference on Mining software repositories, New York, NY, USA, ACM, pp. 39–42, 2008.
Whitehead, Jr., J. E., "Uniform comparison of data models using containment modeling", HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 182–191, 2002.
Scholtz, J., M. Mateas, T. Salvador, and D. Sorensen, "User requirements analysis for the home", CHI ’96: Conference companion on Human factors in computing systems, New York, NY, USA, ACM, pp. 326, 1996.
Weber, B. G., and S. Ontañón, "Using Automated Replay Annotation for Case-Based Planning in Games", ICCBR Workshop on CBR for Computer Games (ICCBR-Games), 2010.  Download: iccbr-cg.pdf (246.71 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Using Data Mining to Model Player Experience", FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
Pan, K., Using evolution patterns to find duplicated bugs, , Santa Cruz, CA, USA, University of California at Santa Cruz, 2006.
Walker, M. A., J. H. Wright, and I. Langkilde, "Using Natural Language Processing and discourse Features to Identify Understanding Errors", ICML ’00: Proceedings of the Seventeenth International Conference on Machine Learning, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1111–1118, 2000.
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