- Contact Us
Filters: First Letter Of Title is T [Clear All Filters]
"TreeGenes: A forest tree genome database", International journal of plant genomics, vol. 2008, pp. 412875, Jan. 2008.
Transient Rendering, : UCSC-SOE-08-26, 2008.
"Training a Sentence Planner for Spoken Dialogue Using Boosting", Computer Speech and Language Special Issue on Spoken Language Generation, July, 2002.
"Training a Sentence Planner for Spoken Dialog: The Impact of Syntactic and Planning Features", EUROSPEECH: European Conference on Speech Processing, 2001.
"Training a Dialogue Act Tagger for human-human and human-computer travel dialogues", Proceedings of the 3rd SIGdial workshop on Discourse and dialogue, Morristown, NJ, USA, Association for Computational Linguistics, pp. 162–173, 2002.
"Trainable sentence planning for complex information presentation in spoken dialog systems", ACL ’04: Proceedings of the 42nd Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 79, 2004.
"A Trainable Generator for Recommendations in Multimodal Dialog", EUROSPEECH: European Conference on Speech Processing, Geneva, pp. 1697-1701, 2003.
"Trainable Generation of Big-Five Personality Styles through Data-driven Parameter Estimation", 46th Annual Meeting of the Association for Computational Linguistics, Columbus, June 2008.
"Towards runtime behavior adaptation for embodied characters", IJCAI’07: Proceedings of the 20th international joint conference on Artifical intelligence, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1557–1562, 2007.
"Towards Personality-Based User Adaptation: Psychologically Informed Stylistic Language Generation", User Modeling and User-Adapted Interaction, vol. 20, issue 3, 2010.
"Towards Knowledge-Oriented Creativity Support in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.
"Towards developing general models of usability with PARADISE", Nat. Lang. Eng., vol. 6, no. 3-4, New York, NY, USA, Cambridge University Press, pp. 363–377, 2000.
"Towards automatic generation of natural language generation systems", Proceedings of the 19th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–7, 2002.
"Towards Automated Game Design", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 626–637, 2007.
"Towards an ontological language for game analysis", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
"Towards an intelligent storyboarding tool for 3D games", (to appear) ACM Advanced in Computer Entertainment 2005, 2005.
"Towards affective camera control in games", User Model. User-Adapt. Interact., vol. 20, no. 4, pp. 313-340, 2010.
"Towards adaptive programming: integrating reinforcement learning into a programming language", OOPSLA ’08: Proceedings of the 23rd ACM SIGPLAN conference on Object-oriented programming systems languages and applications, New York, NY, USA, ACM, pp. 603–614, 2008.
"Toward proccedural decorative ornamentation in games", PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.
"Toward an understanding of bug fix patterns", Empirical Softw. Engg., vol. 14, no. 3, Hingham, MA, USA, Kluwer Academic Publishers, pp. 286–315, 2009.
Third Person: Authoring and Exploring Vast Narratives, : The MIT Press, 2009.
"Things change: deal with it! versioning, cooperative editing and hypertext", HYPERTEXT ’96: Proceedings of the the seventh ACM conference on Hypertext, New York, NY, USA, ACM, pp. 259, 1996.
"Thing 119", Things We Think About Games, Roseville, MN, Gameplaywright Press, 2008.
"Textual and behavioral views of function changes", TEFSE ’05: Proceedings of the 3rd international workshop on Traceability in emerging forms of software engineering, New York, NY, USA, ACM, pp. 8–13, 2005.
"Testing collaborative strategies by computational simulation: Cognitive and task effects", Knowledge Based Systems, 1995.
"Targeting specific distributions of trajectories in MDPs", AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1213–1218, 2006.
"Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design.", IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG), Special Issue on Procedural Content Generation, vol. 3, issue 3, 09/2011.
"Tanagra: a mixed-initiative level design tool", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 209–216, 2010.
"Talking with NPCs: Towards dynamic generation of discourse structures", Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, October, 2008.
Talking Cure, , Bathhouse 5:1, University of Eastern Michigan, 2007.
"The Tale-Spin Effect: Toward an acknowledgement of process in digital literature", Media-Space Journal , vol. 1, issue 1, Fall 2008.
"Tableau machine: an alien presence in the home", CHI ’06: CHI ’06 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1265–1270, 2006.
"Tableau Machine: A Creative Alien Presence", AAAI Spring Symposium on Creative Intelligent Systems, March, 2008.
"TA-RE: an exchange language for mining software repositories", MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 22–25, 2006.