Publications
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"Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics",
Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.
Download: p227-fristoe.pdf (191.66 KB)
"Scenario generation for emergency rescue training games",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 99–106, 2009.
Download: khullett - fdg paper - final.pdf (78.21 KB)
"The science of level design",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 262–264, 2010.
Download: khullett-fdg-doccon-camera-ready.pdf (138.33 KB)
"Screen",
FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.
Download: nwf-P21-fileFestival.pdf (226.88 KB)
"Screen: bodily interaction with text in immersive VR",
SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, ACM, pp. 1–1, 2003.
"Search-based drama management in the interactive fiction Anchorhead",
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.
Download: Nelson_Mateas_-_SBDM_-_AIIDE05.pdf (395.86 KB)
Second Person: Role-Playing and Story in Games and Playable Media,
: The MIT Press, 2007.
"Semi-autonomous avatars in world of minds: a case study of AI-based game design",
ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 201–208, 2008.
A Sequence of Possibilities: Constructive fictions, quantum authoring, and the search for an ideal story system,
: University of California Santa Cruz, 2011.
Download: mfathesis-reed-110609.pdf (2.55 MB)
"Seven Issues, Revisited",
HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 171–171, 2002.
"Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.",
FDG 2012: Third Workshop on Procedural Content Generation in Games, Raleigh, North Carolina, 06/2012.
Abstract
Download: almostgoodbye-paper.pdf (194.04 KB)
"Should I Tell All? An Experiment On Conciseness in Spoken Dialogue",
EUROSPEECH: European Conference on Speech Processing, Geneva, pp. 1685-1689, 2003.
"Simulating Cub Reporter Dialogues: The collection of naturalistic human-human dialogues for information access to text archives",
Proceedings of the International Conference on Language Resources and Evaluation (LREC), Genoa, May, 2006.
"Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution",
4th European Conference on Games Based Learning ECGBL10, pp. 10, 2010.
Software instability analysis: co-change analysis across configuration-based dependence relationships,
, Santa Cruz, CA, USA, University of California at Santa Cruz, 2006.
"Software Studies",
FILE Festival (catalog essay), São Paulo, Brazil, June, 2008.
Download: nwf-P18-fileSoftwareStudies-asPublished.pdf (1.42 MB)
"Speech plans: generating evaluative responses in spoken dialogue",
International Natural Language Generation Conference, 2002.
"Spoken Language Generation",
Computer Speech and Language Special Issue on Spoken Language Generation, July, 2002.
Spoken Multimodal Human-Computer Dialogue in Mobile Environments,
: Kluwer Academic Publishers, 2004.
"Spore's Magic Crayons: Playthings that Augment the Human Mind",
Arts of the Planet, Pittsburgh, Pennsylvania, The Association for the Study of the Arts of the Present, October, 2011.
"SPoT: a trainable sentence planner",
NAACL ’01: Second meeting of the North American Chapter of the Association for Computational Linguistics on Language technologies 2001, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 2001.
"SpyFeet: An Exercise {RPG}",
Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.
Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
"A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project",
Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.
Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
"Storyboard Authoring of Plan-based Interactive Dramas",
Foundations of Digital Games Doctoral Consortium, 2009.
Download: Skorupski-FDG09-dcproposal-storyboardauthoring.pdf (1.36 MB)
"Structuring content in the Facade interactive drama architecture",
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.
Download: MateasSternAIIDE05.pdf (85.04 KB)
"Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade",
ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 373–380, 2008.
Download: AEL-PlayStyles-ACE08.pdf (8 MB)
"Subjective avatars (poster)",
AGENTS ’98: Proceedings of the second international conference on Autonomous agents, New York, NY, USA, ACM, pp. 461–462, 1998.
"Supporting the designer’s and the user’s perspectives in computer- aided architectural design",
Adv. Eng. Inform., vol. 24, no. 2, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 180–187, 2010.
"Synthetic Shutter Speed Imaging",
Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
"System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term",
Meaningful Play, East Lansing, MI, Oct 21-23, 2010.
Download: PP-Evolution-of-System-Design.pdf (1.49 MB)

