Publications
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"Panel on affect and emotion in the user interface",
IUI ’98: Proceedings of the 3rd international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 91–94, 1998.
"Panel: perspectives on software engineering",
ICSE ’01: Proceedings of the 23rd International Conference on Software Engineering, Washington, DC, USA, IEEE Computer Society, pp. 699–704, 2001.
"PARADISE: a framework for evaluating spoken dialogue agents",
Proceedings of the eighth conference on European chapter of the Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 271–280, 1997.
Paradise: a framework for evaluating spoken dialogue agents,
, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 631–641, 1998.
"A Particle Model for State Estimation in Real-Time Strategy Games",
Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.
Download: weber-aiide2011.pdf (689.09 KB)
"PCG-Based Game Design: Creating Endless Web",
Foundations of Digital Games 2012 (FDG '12), Raleigh, NC, 2012.
Download: smith-fdg12.pdf (1000.03 KB)
"PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.",
Second International Workshop on Procedural Content Generation in Games (PCGames 2011), Bordeaux, France, June 28, 2011.
"Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games",
ICIDS, pp. 322-325, 2011.
"PERSONAGE: Personality Generation for Dialogue",
45th Annual Meeting of the Association for Computational Linguistics, Prague, June 2007.
"A phylogeographical analysis of the range disjunction for foxtail pine (Pinus balfouriana, Pinaceae): the role of Pleistocene glaciation",
Molecular Ecology, vol. 17, pp. 1983-1997, 2008.
Download: Phylogeography.pdf (314.93 KB)
"Playable Media and Textual Instruments",
Dichtung Digital , vol. 2005, issue 1, Spring 2005.
"Playing with words: from intuition to evaluation of game dialogue interfaces",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 179–186, 2010.
"POLLy: A Conversational System that uses a Shared, Representation to Generate Action and Social Language",
IJCNLP 2008, The Third International Joint Conference on Natural Language Processing, Hyderabad, India, January, 2008.
"Polymorph: dynamic difficulty adjustment through level generation",
PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.
Download: jenningsteats-fdgpcg10.pdf (120.36 KB)
"Predicting buggy changes inside an integrated development environment",
eclipse ’07: Proceedings of the 2007 OOPSLA workshop on eclipse technology eXchange, New York, NY, USA, ACM, pp. 36–40, 2007.
"Predicting faults from cached history",
ISEC ’08: Proceedings of the 1st India software engineering conference, New York, NY, USA, ACM, pp. 15–16, 2008.
"Preliminary evaluation of the interactive drama facade",
CHI ’05: CHI ’05 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1549–1552, 2005.
Download: KnickmeyerMateasCHI2005.pdf (93.01 KB)
"The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?",
USAB 2011 - Information Quality in eHealth, Graz, Austria, 11/2011.
Download: Holloway2011PreparedPartner_CanVideoGamesTeachLaborAndChildbirthSupportTechniques.pdf (987.3 KB)
"Presence and engagement in an interactive drama",
CHI ’07: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 1475–1484, 2007.
"Procedural level design for platform games",
Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 109-111, June, 2006.
"Procedural Level Generation using Occupancy-Regulated Extension",
2010 IEEE Conference on Computational Intelligence and Games, Copenhagen, Denmark, IEEE, 2010.
Download: cig10_043CP2_115.pdf (454.79 KB)
"Proceduralist Readings: How to find meaning in games with graphical logics",
Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.
Download: Proceduralist Readings (camera ready).pdf (153.16 KB)
"Prom Week: Designing past the game/story dilemma",
Proceedings of the 8th International Conference on Foundations of Digital Games: ACM, 2013.
Download: Prom Week FDG 2013.pdf (660.7 KB)
"Properties of academic paper references",
HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 44–45, 2004.
"Properties of Signature Change Patterns",
ICSM ’06: Proceedings of the 22nd IEEE International Conference on Software Maintenance, Washington, DC, USA, IEEE Computer Society, pp. 4–13, 2006.

