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An Oz-centric review of interactive drama and believable agents, , Berlin, Heidelberg, Springer-Verlag, pp. 297–328, 1999.
"Optimizing dialogue management with reinforcement learning: experiments with the NJFun system", J. Artif. Int. Res., vol. 16, no. 1, USA, AI Access Foundation, pp. 105–133, 2002.
"Open Calendar Sharing and Scheduling with CalDAV", IEEE Internet Computing, vol. 9, no. 2, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 81–89, 2005.
"One-handed interface for multitouch-enabled real-time strategy games.", Foundations of Digital Games, Bordeaux, France, 06/2011.
"On the difficulty of modular reinforcement learning for real-world partial programming", Proceedings of the 21st National Conference on Artificial Intelligence (AAAI), Boston, MA, July, 2006.
"On Creating a Native Real Time Strategy Game User Interface for Multi-Touch Devices.", Foundations of Digital Games, Bordeaux, France, 06/2011.
"Office Plant #1: Intimate space and contemplative entertainment", Leonardo: Journal of the International Society for Arts, Sciences, and Technology, vol. 31(5), pp. 345-348, 1998.