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Rambow, O., S. Bangalore, and M. A. Walker, "Natural language generation in dialog systems", HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–4, 2001.
Walker, M. A., "Natural language in a desktop environment", Proceedings of the third international conference on human- computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.), New York, NY, USA, Elsevier Science Inc., pp. 502–509, 1989.
Mateas, M., and A. Stern, "Natural language processing in Facade: Surface-text processing", Proceedings of the 2nd Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June, 2004.  Download: MateasSternTIDSE04.pdf (193.65 KB)
Mateas, M., "A neo-Aristotelian theory of interactive drama", Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Palo Alto, California, March, 2000.  Download: MMateas00.pdf (50.11 KB)
Treanor, M., and M. Mateas, "Newsgames: Procedural Rhetoric meets Political Cartoons", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: newsgames-DiGRA2009.pdf (234.04 KB)
Litman, D., S. P. Singh, M. Kearns, and M. A. Walker, "NJFun: a reinforcement learning spoken dialogue system", ConversationalSys ’00: Proceedings of the ANLP-NAACL 2000 Workshop on Conversational Systems, Morristown, NJ, USA, Association for Computational Linguistics, pp. 17–20, 2000.
Skorupski, J., and M. Mateas, "Novice-friendly Authoring of Plan-based Interactive Storyboards", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), 2010.  Download: SkorupskiMateas_AIIDE2010_final.pdf (931.08 KB)
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