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Jordan, P., and M. A. Walker, "Learning attribute selections for non-pronominal expressions", ACL ’00: Proceedings of the 38th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 181–190, 2000.
Jordan, P. W., and M. A. Walker, "Learning content selection rules for generating object descriptions in dialogue", J. Artif. Int. Res., vol. 24, no. 1, USA, AI Access Foundation, pp. 157–194, 2005.
Polifroni, J., and M. A. Walker, "Learning Database Content for Spoken Dialogue System Design", Proceedings of the International Conference on Language Resources and Evaluation (LREC)2006, Genoa, May, 2006.
Walker, M. A., J. C. Fromer, and S. Narayanan, "Learning optimal dialogue strategies: a case study of a spoken dialogue agent for email", Proceedings of the 17th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1345–1351, 1998.
Smith, A. M., and M. K. Warmuth, "Learning Rotations", Proceedings of the 12th Annual Conference on Learning Theory (COLT 08), 2008.  Download: ucsc-soe-10-08.pdf (185.25 KB)
Higashinaka, R., R. Prasad, and M. A. Walker, "Learning to generate naturalistic utterances using reviews in spoken dialogue systems", ACL-44: Proceedings of the 21st International Conference on Computational Linguistics and the 44th annual meeting of the Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 265–272, 2006.
Mairesse, F., and M. A. Walker, "Learning to Personalize Spoken Generation for Dialogue Systems", Proceedings of Interspeech'2005 - Eurospeech: 9th European Conference on Speech Communication and Technology, Lisbon, pp. 1881-1884, September, 2005.
Walker, M. A., I. Langkilde, J. H. Wright, A. Gorin, and D. Litman, "Learning to predict problematic situations in a spoken dialogue system: experiments with how may I help you?", Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 210–217, 2000.
Wardrip-Fruin, N., "Learning to Read Digital Literature", Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 249–259, 2010.  Download: nwf-BC4-LearningToReadDigitalLiterature.pdf (902.19 KB)
Sullivan, A., and G. Smith, "Lessons in Teaching Game Design", Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.  Download: cosmospapercameraready.pdf (161.07 KB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Lessons Learned From a Rational Reconstruction of Minstrel", Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.  Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
Walker, M. A., "Limited attention and discourse structure", Comput. Linguist., vol. 22, no. 2, Cambridge, MA, USA, MIT Press, pp. 255–264, 1996.
Pousman, Z., M. Romero, A. M. Smith, and M. Mateas, "Living with tableau machine: a longitudinal investigation of a curious domestic intelligence", UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 370–379, 2008.  Download: Pousman_etal_-_Tableau_Machine_-_UbiComp08.pdf (2.26 MB)
Pousman, Z., M. Romero, A. M. Smith, and M. Mateas, "Living with Tableau Machine: A Longitudinal Investigation of a Curious Domestic Intelligence", Proceedings of the 10th International Conference on Ubiquitous Computing (UbiComp 08), 2008.  Download: pousman_romero_smith_mateas_2008.pdf (2.26 MB)
Arteaga, S., J. Chevalier, A. Coile, A. W. Hill, S. Sali, S. Sudhakrishnan, and S. H. Kurniawan, "Low-cost accelerometry-based posture monitoring system for stroke survivors", Assets ’08: Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility, New York, NY, USA, ACM, pp. 243–244, 2008.
Smith, A. M., M. J. Nelson, and M. Mateas, "Ludocore: A Logical Game Engine for Modeling Videogames", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: ieeecig10_ludocore.pdf (291.81 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Ludocore: A Logical Game Engine For Modeling Videogames", Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.  Download: ieeecig10_ludocore.pdf (291.81 KB)
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