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"Knowledge-Level Creativity in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.
"Knock's Memories: Creating an Emotional Story Space with Inform 7", Critical Code Studies at USC, 2010.
"Kenyon-Web: Reconfigurable Web-based Feature Extractor", 17th IEEE International Conference on Program Comprehension (ICPC '09), Vancouver, BC, Canada, May 17-19, 2009.
"Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.