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Treanor, M., M. Mateas, and N. Wardrip-Fruin, "Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.  Download: KaboomFDG.pdf (312.24 KB)
Kim, S., S. Shivaji, and J. E. James Whitehead, "Kenyon-Web: Reconfigurable Web-based Feature Extractor", 17th IEEE International Conference on Program Comprehension (ICPC '09), Vancouver, BC, Canada, May 17-19, 2009.  Download: kim-icpc-2009.pdf (191.6 KB)
Smith, A. M., and M. Mateas, "Knowledge-Level Creativity in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.  Download: iccc11-rational_curiosity.pdf (632.44 KB)
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