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Gomes, P. F., C. Martinho, and A. Paiva, "I’ve been here before! location and appraisal in memory retrieval", Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems: IFAAMAS, pp. 1039–1046, 2011.  Download: D7_B78.pdf (962.33 KB)
Whitehead, J., "Introduction to game design in the large classroom", GDCSE ’08: Proceedings of the 3rd international conference on Game development in computer science education, New York, NY, USA, ACM, pp. 61–65, 2008.
Salvador, T., and M. Mateas, "Introduction to design ethnography", CHI ’97: CHI ’97 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 166–167, 1997.
Skorupski, J., and M. Mateas, "Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: Skorupski_DAC09_WideRuledLessonsLearned.pdf (526.94 KB)
Wardrip-Fruin, N., A. Stern, P. Molyneux, M. Mateas, and B. Yee, "Interactive stories: real systems, three solutions", SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
Nelson, M. J., and M. Mateas, "An interactive game-design assistant", IUI ’08: Proceedings of the 13th international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 90–98, 2008.  Download: Nelson_Mateas_-_Game-Design_Assistant_-_IUI08.pdf (153.49 KB)
Mateas, M., Interactive drama, art and artificial intelligence, , Pittsburgh, PA, USA, Carnegie Mellon University, 2002.  Download: CMU-CS-02-206.pdf (2.05 MB)
Leahu, L., P. Sengers, and M. Mateas, "Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box", UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 134–143, 2008.  Download: ubicomp103-leahu.pdf (129.65 KB)
Polifroni, J., and M. A. Walker, "Intensional Summaries as Cooperative Responses in Dialogue: Automation and Evaluation", Proceedings of the 46th Annual Meeting of the Association for Computational Linguistics (ACL), Columbus, June, 2008.
Sullivan, A., S. Chen, and M. Mateas, "Integrating Drama Management into an Adventure Game", Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.  Download: aiide.2008.demo_.A92.pdf (25.69 KB)
McCoy, J., and M. Mateas, "An integrated agent for playing real-time strategy games", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 1313–1318, 2008.  Download: AAAI08Mccoy.pdf (199.38 KB)
Dow, S., M. Mehta, A. Lausier, B. MacIntyre, and M. Mateas, "Initial lessons from AR Fa{\c c}ade, an interactive augmented reality drama", ACE ’06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, New York, NY, USA, ACM, pp. 28, 2006.
Walker, M. A., Informational redundancy and resource bounds in dialogue, , Philadelphia, PA, USA, University of Pennsylvania, 1993.
Walker, M. A., A. Stent, F. Mairesse, and R. Prasad, "Individual and domain adaptation in sentence planning for dialogue", J. Artif. Int. Res., vol. 30, no. 1, USA, AI Access Foundation, pp. 413–456, 2007.
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", 6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.  Download: pm_short.pdf (994.37 KB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.  Download: amsmith-fdg11.pdf (994.37 KB)
Walker, M. A., J. E. Cahn, and S. J. Whittaker, "Improvising linguistic style: social and affective bases for agent personality", AGENTS ’97: Proceedings of the first international conference on Autonomous agents, New York, NY, USA, ACM, pp. 96–105, 1997.
Bevan, Jr., J., and J. E. Whitehead, Jr., "Identification of Software Instabilities", WCRE ’03: Proceedings of the 10th Working Conference on Reverse Engineering, Washington, DC, USA, IEEE Computer Society, pp. 134, 2003.
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