Publications
Filters: First Letter Of Title is G [Clear All Filters]
"Grapevine: a gossip generation system",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 92–99, 2010.
The Grail Framework: Making stories playable on three levels in CRPGS,
: UNIVERSITY OF CALIFORNIA, 2012.
"A globally optimal algorithm for TTD-MDPs",
AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
Download: Bhat_etal_-_Optimal_TTD-MDP_-_AAMAS07.pdf (152.34 KB)
"Generative conversation tool for game writers",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 183–190, 2009.
"Generation of Ideologically-Biased Historical Documentaries",
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence: AAAI Press, pp. 236–242, 2000.
Download: AAAI2000.pdf (61.63 KB)
"Generation and Evaluation of User Tailored Responses in Multimodal Dialogue",
Cognitive Science, vol. 28, no. 5, pp. 811-840, September-Octobe, 2004.
"Generating politeness in task based interaction: an evaluation of the effect of linguistic form and culture",
ENLG ’07: Proceedings of the Eleventh European Workshop on Natural Language Generation, Morristown, NJ, USA, Association for Computational Linguistics, pp. 57–64, 2007.
"Gender-inclusive quest design in massively multiplayer online role-playing games",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 354–356, 2009.
Download: sullivan-fdg09-dc-cr2.pdf (74.16 KB)
"Game-O-Matic: Generating Videogames that Represent Ideas",
Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.
Download: Game-O-Matic (PCG2012).pdf (793.33 KB)
"Game Design Education: Integrating Computation and Culture",
Computer, vol. 39, no. 6, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 43–51, 2006.

