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"Grapevine: a gossip generation system", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 92–99, 2010.
The Grail Framework: Making stories playable on three levels in CRPGS, : UNIVERSITY OF CALIFORNIA, 2012.
"A globally optimal algorithm for TTD-MDPs", AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
"Generative conversation tool for game writers", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 183–190, 2009.
"Generation of Ideologically-Biased Historical Documentaries", Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence: AAAI Press, pp. 236–242, 2000.
"Generation and Evaluation of User Tailored Responses in Multimodal Dialogue", Cognitive Science, vol. 28, no. 5, pp. 811-840, September-Octobe, 2004.
"Generating politeness in task based interaction: an evaluation of the effect of linguistic form and culture", ENLG ’07: Proceedings of the Eleventh European Workshop on Natural Language Generation, Morristown, NJ, USA, Association for Computational Linguistics, pp. 57–64, 2007.
"Gender-inclusive quest design in massively multiplayer online role-playing games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 354–356, 2009.
"Game-O-Matic: Generating Videogames that Represent Ideas", Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.
"Game Design Education: Integrating Computation and Culture", Computer, vol. 39, no. 6, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 43–51, 2006.