Publications
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"From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience",
Proceeding of the AAAI 2009 Spring Symposium, 2009.
"A framework for analysis of 2D platformer levels",
Sandbox ’08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, New York, NY, USA, ACM, pp. 75–80, 2008.
Download: smith-sandbox-08.pdf (772.78 KB)
"The five year evolution of a game programming course",
Proceedings of the 43rd ACM technical symposium on Computer Science Education: ACM, pp. 87–92, 2012.
"Five Elements of Digital Literature",
Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 29–57, 2010.
Download: nwf-BC5-FiveElementsOfDigitalLiterature.pdf (2.13 MB)
"Fish or Fowl: A Wizard of Oz Evaluation of Dialogue Strategies in the Restaurant Domain",
Language Resources and Evaluation Conference, 2002.
First Person: New Media as Story, Performance, and Game,
: The MIT Press, 2006.
First Person: New Media as Story, Performance, and Game,
, Cambridge, MA, USA, MIT Press, 2004.
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games,
, New York, NY, USA, ACM, 2009.
"Facilitating software evolution research with kenyon",
ESEC/FSE-13: Proceedings of the 10th European software engineering conference held jointly with 13th ACM SIGSOFT international symposium on Foundations of software engineering, New York, NY, USA, ACM, pp. 177–186, 2005.
"Facial type, expression, and viseme generation",
SIGGRAPH ’07: ACM SIGGRAPH 2007 posters, New York, NY, USA, ACM, pp. 34, 2007.

