Publications
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"The effect of resource limits and task complexity on collaborative planning in dialogue",
Artif. Intell., vol. 85, no. 1-2, Essex, UK, Elsevier Science Publishers Ltd., pp. 181–243, 1996.
"Eliza meets the wizard-of-oz: evaluating social acceptability",
CHI ’10: Proceedings of the 28th international conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 547–556, 2010.
"ELIZA Revisited",
Proceedings of Visionary Landscapes, Electronic Literature Organization, Vancouver, WA, May, 2008.
"Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D",
ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 1–5, 2008.
"Empirical analysis of user data in game software development",
Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement, New York, NY, USA, ACM, pp. 89–98, 2012.
"Empirical Evaluation of a Reinforcement Learning Spoken Dialogue System",
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence: AAAI Press, pp. 645–651, 2000.
"Empirical studies in discourse",
Comput. Linguist., vol. 23, no. 1, Cambridge, MA, USA, MIT Press, pp. 1–12, 1997.
"Enemy NPC Design Patterns in Shooter Games",
Proceedings of the 1st Workshop on Design Patterns in Games, New York, NY, USA, ACM, 2012.
Download: a6-rivera.pdf (568.03 KB)
"Engineering ethnography in the home",
CHI ’96: Conference companion on Human factors in computing systems, New York, NY, USA, ACM, pp. 283–284, 1996.
"Ethnographic data for product development: a collaborative process",
interactions, vol. 3, no. 6, New York, NY, USA, ACM, pp. 52–69, 1996.
"Evaluating a conversation-centered interactive drama",
AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
"Evaluating a trainable sentence planner for a spoken dialogue system",
ACL ’01: Proceedings of the 39th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 434–441, 2001.
"Evaluating discourse processing algorithms",
Proceedings of the 27th annual meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 251–261, 1989.
"Evaluating interactive dialogue systems: extending component evaluation to integrated system evaluation",
ISDS ’97: Interactive Spoken Dialog Systems on Bringing Speech and NLP Together in Real Applications, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 1997.
"Evaluating response strategies in a Web-based spoken dialogue agent",
Proceedings of the 17th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 780–786, 1998.
"Evaluating Spoken Dialogue Agents with {PARADISE}: Two Case Studies: Two Case Studies",
Computer Speech and Language, vol. 12, no. 3, 1998.
"Evaluating Spoken Language Systems",
Proceedings of American Voice Input/Output Society (AVIOS), 1999.
"Evaluating the Authorial Leverage of Drama Management",
Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
"Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents",
Intelligent Virtual Agents, Philadelphia, Springer, 2010.
"Evaluation For Darpa Communicator Spoken Dialogue Systems",
Language Resources and Evaluation Conference (LREC), 2000.
"Evaluation of intelligent camera control systems based on cognitive models of comprehension",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 327–328, 2009.
"Evolution of space configuration in videogames",
Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
"Experimental Results from a Rational Reconstruction of Minstrel",
Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.
Download: tearse_iccc11.pdf (1.15 MB)
"Experimentally evaluating communicative strategies: the effect of the task",
AAAI ’94: Proceedings of the twelfth national conference on Artificial intelligence (vol. 1), Menlo Park, CA, USA, American Association for Artificial Intelligence, pp. 86–93, 1994.
"Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining",
ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 210–213, 2008.
"Expressive AI: A hybrid art and science practice",
Leonardo: Journal of the International Society for Arts, Sciences, and Technology, vol. 34(2), pp. 147-153, 2001.
Download: Leonardo2001.pdf (62.63 KB)
"Expressive Generation for Interactive Stories",
Expressive Generation for Interactive Stories, Pittsburgh, 2011.
Download: pittsburgh-v2.pdf (9.58 MB)
"Expressive Intelligence: Artificial Intelligence, Games and New Media",
AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 2–2, 2007.
"Expressive Processing, in panel "Critical Code and Software Studies"",
Proceedings of Digital Humanities, University of Maryland, College Park, June, 2009.
Download: nwf-CS11-dh09-expressiveProcessing.pdf (94.32 KB)
"Expressive Processing: An Experiment in Blog-Based Peer Review",
HASTAC II, University of California, Irvine, May, 2008.
Expressive Processing: Digital Fictions, Computer Games, and Software Studies,
, Cambridge, MA, The MIT Press, 2009.
Expressive processing: on the process-intensive literature and digital media,
, Providence, RI, USA, Brown University, 2006.
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"Extending interface practice: an ecosystem approach",
SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 90–92, 2002.
"Extending Neuro-evolutionary Preference Learning through Player Modeling",
IEEE Conference on Computational Intelligence and Games (CIG), 2010.
Download: CIG-CamRdy_v2.pdf (421.72 KB)

