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Kaiser, G., and J. Whitehead, "Distributed Authoring and Versioning", IEEE Internet Computing, vol. 1, no. 2, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 76–77, 1997.
Sengers, P., K. Boehner, M. Mateas, and G. Gay, "The disenchantment of affect", Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 347–358, 2008.
Jhala, A., and M. R. Young, "A discourse planning approach to cinematic camera control for narratives in virtual environments", AAAI’05: Proceedings of the 20th national conference on Artificial intelligence: AAAI Press, pp. 307–312, 2005.
Walker, M. A., "Discourse and deliberation: testing a collaborative strategy", Proceedings of the 15th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1205–1211, 1994.
Wardrip-Fruin, N., "Digital Media Archaeology: Interpreting Computational Processes", Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.  Download: nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
Walker, M. A., and P. W. Jordan, "Design-World: a testbed of communicative action and resource limits", SIGART Bull., vol. 6, no. 2, New York, NY, USA, ACM, pp. 34–38, 1995.
Whitehead, Jr., J. E., "Design spaces for link and structure versioning", HYPERTEXT ’01: Proceedings of the 12th ACM conference on Hypertext and Hypermedia, New York, NY, USA, ACM, pp. 195–204, 2001.
Hullett, K., and J. Whitehead, "Design patterns in FPS levels", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 78–85, 2010.  Download: khullett-fdg-camera-ready.pdf (207.76 KB)
Sullivan, A., A. Grow, M. Mateas, and N. Wardrip-Fruin, "The design of Mismanor: creating a playable quest-based story game", Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
Mateas, M., and N. Wardrip-Fruin, "Defining Operational Logics", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
Nelson, M. J., M. Mateas, D. L. Roberts, and C. L. Isbell Jr., "Declarative Optimization-Based Drama Management in Interactive Fiction", IEEE Comput. Graph. Appl., vol. 26, no. 3, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 32–41, 2006.  Download: Nelson_etal_-_DODM_-_IEEE-CGA06.pdf (147.36 KB)
Walker, M. A., and R. Passonneau, "DATE: a dialogue act tagging scheme for evaluation of spoken dialogue systems", HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 2001.
Weber, B. G., and M. Mateas, "A data mining approach to strategy prediction", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.  Download: cig_2009.pdf (240.93 KB)
Hullett, K., N. Nagappan, E. Schuh, and J. Hopson, "Data analytics for game development: NIER track", 33rd International Conference on Software Engineering, Honolulu, Hawaii, 2011.  Download: p940-hullett.pdf (209.31 KB)
Jhala, A., "Darshak: an intelligent cinematic camera planning system", AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1918–1919, 2006.
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